While the new card system is bland looking, I do think there is some gameplay there that isn't bad. While I liked that 4-person and 8-person teams used the old system differently, that is probably something they wanted to discourage, and I can understand that. Losing the ability to use other cards when you needed is sad, but with less crit reliance in ShB and the removal of TP, the situation was going to get more balance focused than it was. This version does make it more obvious how to play the job well. I am coming around to this being a good change.

I am still pretty unhappy about the removal of much of our time mage flavor. That is something I wanted *more* of, not less. Celestial Opposition in particular was an interesting and fun skill.

Moving gravity to 45 and removing the damage falloff is really good though, and I think neutral aspect is a fun capstone skill. (Though terribly named! "Crepuscular" is a word that means "Of or relating to twiligt" and "Crepuscular Aspect" would have fit perfectly!)