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  1. #41
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I wish they would have at least made it so it is still range / melee but it was a pair or dmg, another of skill speed, another of crit, so there is still some variety, now that we have seals and no royal road there was no need for a pure balance fishing.
    (2)

  2. #42
    Player
    Rinkalos's Avatar
    Join Date
    May 2019
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Rin'kalos Sundrin
    World
    Siren
    Main Class
    Astrologian Lv 70
    These changes are a major disappointment and I will either be swapping to main SMN or just unsubbing altogether, not sure which at the moment.

    Either way I won't be healing until these changes are revoked or better ones are put in their place, may the queues rot.
    (14)

  3. #43
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    802
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    Just found the actual tooltips:

    I'm not understanding why using Divination with 3 different seals is a 6% party buff but having all the same seal or 2 different kinds are both 3%? It's not very encouraging to try and work up to 3 different seals. Each level should have incentive. And Minor Arcana is incredibly disappointing. You basically just make whatever card you're holding stronger. It would make more sense if it reversed the effect from melee to ranged and vice versa to guarantee you could make cards work according to party comp since they seem to be against any RNG anyway. Even with the new Charges this puts a lot of pressure on Redraw to give you what you need. Charges are also weird because I see how you can build them up between mobs in a dungeon but in a trial fight there is not really much down time to accumulate them. It would be nice if the charge time for Redraw was shorter than the recast for Draw. Even at 25 seconds it would allow you to stack more during a fight making the charges useful.
    (0)
    Last edited by NobleWinter; 05-30-2019 at 11:10 AM.

  4. #44
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Rinkalos View Post
    These changes are a major disappointment and I will either be swapping to main SMN or just unsubbing altogether, not sure which at the moment.

    Either way I won't be healing until these changes are revoked or better ones are put in their place, may the queues rot.
    Outside of potency changes I wouldn't be expecting brand new abilities a month before the expansion launches. Healers will be fine, people that enjoy playing healers will play them and those that don't will move on to something else. Also, the forums are the minority even if ever healer that posts here stopped playing healers you still wouldn't notice any decrease in queue times. People love making mountains out of molehills apparently.
    (1)

  5. #45
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Selova View Post
    Outside of potency changes I wouldn't be expecting brand new abilities a month before the expansion launches. Healers will be fine, people that enjoy playing healers will play them and those that don't will move on to something else. Also, the forums are the minority even if ever healer that posts here stopped playing healers you still wouldn't notice any decrease in queue times. People love making mountains out of molehills apparently.
    While I do agree with you on a whole, I wouldn't just throw away people's worries about healers currently. Tho yes I do think people are over reactting by a mile.
    (0)

  6. #46
    Player
    MrAptronym's Avatar
    Join Date
    Jun 2016
    Posts
    15
    Character
    Radiant Dawn
    World
    Mateus
    Main Class
    Astrologian Lv 80
    I'm unhappy, specifically, I am really disappointed. However, I will give the new AST (and SCH) a try. It isn't anything I wanted, but maybe it will play well and match the content. I don't know, but it sure looks bad.
    (2)

  7. #47
    Player
    xwr's Avatar
    Join Date
    May 2019
    Posts
    5
    Character
    Chor Tempest
    World
    Diabolos
    Main Class
    Astrologian Lv 70
    Keeping 6 old cards, but turn all of them into a 15s 6%/3% damage buff card. YoshiP actually approved this idea...just...wow
    (7)
    Last edited by xwr; 05-30-2019 at 12:23 PM.

  8. #48
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I don't really see the point in fishing for cards for Seals to boost Divination in this system.
    Outside of Savage, is there really any difference between 3% and 6%?
    Two drops in an ocean is as noticable as one.

    Even when optimising, it may not be worth the trouble if redrawing could waste time and potentially result in a worse card anyway.
    Your best targets for cards are still your top damage dealers, if your party consists of say, Nin, Sam, Dnc, Rdm, then the clear winner is SAM and you'll want your melee cards every time.
    (9)

  9. #49
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    Thinking about it, does this mean that Neutral Sect can be made completely redundant if a SCH uses Deployment? Critlo shields (Catalyse) aren't spread by Deployment so there's good potential for stacking there, but Galvanise still is, so does that mean AST and SCH both render each other's abilities useless?

    Previously, choosing Diurnal was a good way to make sure you're still both useful, but, with our l80 ultimate ability using both sects, that now puts us in active conflict with a l56 SCH ability. Seems like a weird decision.
    (3)

  10. #50
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Suishouhime View Post
    Thinking about it, does this mean that Neutral Sect can be made completely redundant if a SCH uses Deployment? Critlo shields (Catalyse) aren't spread by Deployment so there's good potential for stacking there, but Galvanise still is, so does that mean AST and SCH both render each other's abilities useless?

    Previously, choosing Diurnal was a good way to make sure you're still both useful, but, with our l80 ultimate ability using both sects, that now puts us in active conflict with a l56 SCH ability. Seems like a weird decision.
    This could be an oversight, but the shields on the new Celestial Opposition doesnt specific that it doesn't stack with Galvanise.
    So there might be some room there to boost the shield.
    (0)

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