Page 3 of 63 FirstFirst 1 2 3 4 5 13 53 ... LastLast
Results 21 to 30 of 621
  1. #21
    Player
    clivextreme's Avatar
    Join Date
    Mar 2014
    Posts
    4
    Character
    Clive Starfall
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    For potencies, I think they said that they are still finalizing the values across all jobs.
    (0)

  2. #22
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I can't believe they completely removed the fun out of AST, why even keep 6 cards when all there is is a melee and a range, might as well remove them all and keep lord / lady, the fun of the job was getting a def for a tank, mp for a fallen healer teammate ,etc. now the only challenge and decision being to remember what card is for which type of damage dealer.

    Not everything revolves around raid, I love using AST and doing basic buffs on dungeons and normal trials, hate this big d i c c numbers type of thinking, just like what happened with MNK and that horrible Riddle of Fire.
    (19)

  3. #23
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by clivextreme View Post
    I can tolerate all the changes to AST except the card effects.

    If they retain the current card effects (except of course spire) with the seal mechanic, I think it would still work and make everything bearable.
    Well they could change the cards to keep some of the effects. Spire can now do direct hit. So the could be like 6% damage for all + 6% crit, 6% Weapon/spell speed. Balance would be a 10% damage. Ewer 3-6% damage buff and mp regin. Bole 3-6% damage and 10% damage reduction. Like they did not have to remove all the extra effect.

    Why did they remove the bonus healing from the sects? Even worse is Nocturnal now cost more mana. Honestly Balance sect should not be a 20 second buff. It should be the level 30 only sect AST get. Seems like such a bad design/nerf to AST. I really hope the backlast makes them revert some of the changes or at less rework numbers.

    Quote Originally Posted by KanameYuuki View Post
    I can't believe they completely removed the fun out of AST, why even keep 6 cards when all there is is a melee and a range, might as well remove them all and keep lord / lady, the fun of the job was getting a def for a tank, mp for a fallen healer teammate ,etc. now the only challenge and decision being to remember what card is for which type of damage dealer.

    Not everything revolves around raid, I love using AST and doing basic buffs on dungeons and normal trials, hate this big d i c c numbers type of thinking, just like what happened with MNK and that horrible Riddle of Fire.
    Even in Raids the utility of the other cards where good. Some classes have procs that only happens off a crit. Healer/mage dies in combat. Well give them a Ewer after taking the rez. Give a monk some attack speed. Thanks about to eat a tank buster. Bole got your back. They still had their uses. Balance was not always the go to card. They have just neutered the class.

    Quote Originally Posted by Suishouhime View Post
    They might as well have made DNC a healer, because it's not like there're gonna be many people playing heal after these changes. I know I'm certainly changing my main class.
    With how much utility they took away from SCH and AST. Trying to turn them into White Mages with a Fairy and Cards. It does feel like they are trying to make the Range DPS into Support Classes. Which is something I do not like. It like ok healers are now pure healering and Range is pure support. It feels like they are going more with the idea of Rift Tank, Healer, DPS and Support roles. 6.0 Range dps might even be renamed to Support.
    (13)
    Last edited by DemonicNeko; 05-30-2019 at 04:17 AM.

  4. #24
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    This. All this. This is what I was trying to say. WHM is the direct healer, SCH is the barrier healer, AST is the toolbox (variety of tools for the situation) healer.

    "When all you have is a hammer, every problem looks like a nail."

    Want to fix the cards? Think folks can't remember them? Fine. Recolor them, make them look different or more representative of what they do. But getting a card and figuring what to do with it is integral to the job and literally laced through the entire job questline.
    (8)
    Last edited by Boomsmash; 05-30-2019 at 04:32 AM.

  5. #25
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Please SE gives us the old cards back this Balance x6 is ridiculous, and also throw in 2 more DPS skills they can be old animation i dont care, 1,2 is not fun. i just want to manage cards to ppl, throw out some cards and throw out some dps spells in my down time.
    (8)

  6. #26
    Player
    Renka777's Avatar
    Join Date
    Jun 2018
    Posts
    42
    Character
    Renka Shimizu
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Was planning to stay Astro main w/e the changes its going to be but man, i didn't expected THIS!!!!!!!

    Not sure if i'm gonna be able to accept this or not,gonna have to try it myself in the extension but i'm in serious trouble

    Thanks Yoshi P
    (7)

  7. #27
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Boomsmash View Post
    ...But getting a card and figuring what to do with it is integral to the job and literally laced through the entire job questline.
    Not anymore. Now any dur-dur-da-durp will be almost as effective as the most dedicated, involved, calculating player to be found.
    (5)

  8. #28
    Player
    MrAptronym's Avatar
    Join Date
    Jun 2016
    Posts
    15
    Character
    Radiant Dawn
    World
    Mateus
    Main Class
    Astrologian Lv 80
    I am not normally a doom and gloom type, I don't even post on the forums, but man these changes killed the card system, as well as two of my favorite skills in Time Dilation and Celestial Opposition. It sucked the soul out of my favorite job. Cards used to be fairly interesting, but now it feels just like every other simple build-up and ultimate bar. There is no personality to it. Sure, balance was usually the right answer, especially in 8-man content. But other situations did call for other buffs, and making the best of what you got was part of the fun. My biggest issue playing a healer in FFXIV was how dull it could be in easier content or while solo. Other than shifting gravity down to 45, they have made it worse. There is no nuance in this version of AST. I'd switch my main to SCH, but they made sure that is dull and unengaging looking as well. Never been a big fan of the WHM aesthetic, I guess I will be a DPS main now.

    I genuinely do not understand these changes. I've been playing MMOs for twenty years and I can count on one hand the number of times I have disagreed with a rework this much.
    (27)

  9. #29
    Player
    Zweiss's Avatar
    Join Date
    Jun 2017
    Posts
    25
    Character
    Ash Crowe
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    They should've just removed the cards completely now that absolutely no brainpower is needed in even making decisions on how to use them along with the now added focus on stacking such low percentage buffs. At least now the emphasis for the trust system makes sense I guess. I can't imagine how anyone who played AST for any significant length of time since 3.4 or even 3.2 are going to be interested in leveling this cut-down and unnecessarily reworked mess come 5.0.
    (9)
    Last edited by Zweiss; 05-30-2019 at 05:40 AM.

  10. #30
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90
    Been healing since 2.0, AST since it came out and this is just all kinds of upsetting. Cards are boring as heck now. They took away fun skills like CO and Dilation. And for what? To make us WHM lite with cards?????

    Our capstone lv80 ability is utter trash too. 20 seconds of being able to regen and shield? OH MAN SO GOOD AND AMAZING AND TOTALLY USEFUL.
    (15)

Page 3 of 63 FirstFirst 1 2 3 4 5 13 53 ... LastLast