For potencies, I think they said that they are still finalizing the values across all jobs.
For potencies, I think they said that they are still finalizing the values across all jobs.
I can't believe they completely removed the fun out of AST, why even keep 6 cards when all there is is a melee and a range, might as well remove them all and keep lord / lady, the fun of the job was getting a def for a tank, mp for a fallen healer teammate ,etc. now the only challenge and decision being to remember what card is for which type of damage dealer.
Not everything revolves around raid, I love using AST and doing basic buffs on dungeons and normal trials, hate this big d i c c numbers type of thinking, just like what happened with MNK and that horrible Riddle of Fire.
Well they could change the cards to keep some of the effects. Spire can now do direct hit. So the could be like 6% damage for all + 6% crit, 6% Weapon/spell speed. Balance would be a 10% damage. Ewer 3-6% damage buff and mp regin. Bole 3-6% damage and 10% damage reduction. Like they did not have to remove all the extra effect.
Why did they remove the bonus healing from the sects? Even worse is Nocturnal now cost more mana. Honestly Balance sect should not be a 20 second buff. It should be the level 30 only sect AST get. Seems like such a bad design/nerf to AST. I really hope the backlast makes them revert some of the changes or at less rework numbers.
Even in Raids the utility of the other cards where good. Some classes have procs that only happens off a crit. Healer/mage dies in combat. Well give them a Ewer after taking the rez. Give a monk some attack speed. Thanks about to eat a tank buster. Bole got your back. They still had their uses. Balance was not always the go to card. They have just neutered the class.I can't believe they completely removed the fun out of AST, why even keep 6 cards when all there is is a melee and a range, might as well remove them all and keep lord / lady, the fun of the job was getting a def for a tank, mp for a fallen healer teammate ,etc. now the only challenge and decision being to remember what card is for which type of damage dealer.
Not everything revolves around raid, I love using AST and doing basic buffs on dungeons and normal trials, hate this big d i c c numbers type of thinking, just like what happened with MNK and that horrible Riddle of Fire.
With how much utility they took away from SCH and AST. Trying to turn them into White Mages with a Fairy and Cards. It does feel like they are trying to make the Range DPS into Support Classes. Which is something I do not like. It like ok healers are now pure healering and Range is pure support. It feels like they are going more with the idea of Rift Tank, Healer, DPS and Support roles. 6.0 Range dps might even be renamed to Support.
Last edited by DemonicNeko; 05-30-2019 at 04:17 AM.
This. All this. This is what I was trying to say. WHM is the direct healer, SCH is the barrier healer, AST is the toolbox (variety of tools for the situation) healer.
"When all you have is a hammer, every problem looks like a nail."
Want to fix the cards? Think folks can't remember them? Fine. Recolor them, make them look different or more representative of what they do. But getting a card and figuring what to do with it is integral to the job and literally laced through the entire job questline.
Last edited by Boomsmash; 05-30-2019 at 04:32 AM.
Please SE gives us the old cards back this Balance x6 is ridiculous, and also throw in 2 more DPS skills they can be old animation i dont care, 1,2 is not fun. i just want to manage cards to ppl, throw out some cards and throw out some dps spells in my down time.
Was planning to stay Astro main w/e the changes its going to be but man, i didn't expected THIS!!!!!!!
Not sure if i'm gonna be able to accept this or not,gonna have to try it myself in the extension but i'm in serious trouble
Thanks Yoshi P
I am not normally a doom and gloom type, I don't even post on the forums, but man these changes killed the card system, as well as two of my favorite skills in Time Dilation and Celestial Opposition. It sucked the soul out of my favorite job. Cards used to be fairly interesting, but now it feels just like every other simple build-up and ultimate bar. There is no personality to it. Sure, balance was usually the right answer, especially in 8-man content. But other situations did call for other buffs, and making the best of what you got was part of the fun. My biggest issue playing a healer in FFXIV was how dull it could be in easier content or while solo. Other than shifting gravity down to 45, they have made it worse. There is no nuance in this version of AST. I'd switch my main to SCH, but they made sure that is dull and unengaging looking as well. Never been a big fan of the WHM aesthetic, I guess I will be a DPS main now.
I genuinely do not understand these changes. I've been playing MMOs for twenty years and I can count on one hand the number of times I have disagreed with a rework this much.
They should've just removed the cards completely now that absolutely no brainpower is needed in even making decisions on how to use them along with the now added focus on stacking such low percentage buffs. At least now the emphasis for the trust system makes sense I guess. I can't imagine how anyone who played AST for any significant length of time since 3.4 or even 3.2 are going to be interested in leveling this cut-down and unnecessarily reworked mess come 5.0.
Last edited by Zweiss; 05-30-2019 at 05:40 AM.
Been healing since 2.0, AST since it came out and this is just all kinds of upsetting. Cards are boring as heck now. They took away fun skills like CO and Dilation. And for what? To make us WHM lite with cards?????
Our capstone lv80 ability is utter trash too. 20 seconds of being able to regen and shield? OH MAN SO GOOD AND AMAZING AND TOTALLY USEFUL.
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