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  1. #1
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    Cards are now fodder to throw out until you get to Minor Arcana it into a 8/4% AoE buff.
    Isn't it 6/3%? Either way my issue with that AoE buff as well is that there's no real strategy to going for it as it seems like you might as well just use any card and throw out the lower buff worst case, higher buff best case, vs trying to chase the higher buff.
    (2)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by 416to305 View Post
    Isn't it 6/3%? Either way my issue with that AoE buff as well is that there's no real strategy to going for it as it seems like you might as well just use any card and throw out the lower buff worst case, higher buff best case, vs trying to chase the higher buff.
    I was mixing it up with Minor Arcana, but you mean Divination.

    Just found the actual tooltips:



    So basically, you can either Minor Arcana a card into an 8% single target buff, or you can use it as it is for 6%, gain a seal, then after three cards get an AoE 6/3% buff.

    And as it relies on party composition, you'll want one ranged DPS and one melee DPS, otherwise half your cards will be 50% effective.
    (3)

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    813
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    Just found the actual tooltips:

    I'm not understanding why using Divination with 3 different seals is a 6% party buff but having all the same seal or 2 different kinds are both 3%? It's not very encouraging to try and work up to 3 different seals. Each level should have incentive. And Minor Arcana is incredibly disappointing. You basically just make whatever card you're holding stronger. It would make more sense if it reversed the effect from melee to ranged and vice versa to guarantee you could make cards work according to party comp since they seem to be against any RNG anyway. Even with the new Charges this puts a lot of pressure on Redraw to give you what you need. Charges are also weird because I see how you can build them up between mobs in a dungeon but in a trial fight there is not really much down time to accumulate them. It would be nice if the charge time for Redraw was shorter than the recast for Draw. Even at 25 seconds it would allow you to stack more during a fight making the charges useful.
    (0)
    Last edited by NobleWinter; 05-30-2019 at 11:10 AM.