Having finally completed the MSQ and the 2 extra dungeons (haven't tried EX primals yet), I don't entirely dislike the direction they've taken AST in, but as many have voiced, it needs a bit of fixing (Play not "queuing" correctly, delay in Divination registering "in battle-" or just let us set-up Divination seals anytime, etc.) and adjustments to ability timers (waiting for Divination, which is pretty much the whole 'goal' of playing the new system when a lot of the time most ASTs will have a new set of seals ready in half the recast).

Quote Originally Posted by Chortle View Post
Healing is going to be harder from here on out it seems. No more throwing hots on the tank and playing dps for prolonged durations. You will NEED to use nearly every aspect of your kit in these large pull situations. The same could be said before with new content and possibly under geared tanks, but with your nerfed hots it's all the more difficult.
-And I actually enjoy this new "challenge." The 1st time a tank did a big pull on me in the 1st dungeon, I literally had to use my whole kit to keep them alive, even slapping-on the now underwhelming Celestial Opposition's regen; it felt good. Might just be a symptom of the early expansion undergearing, but I like being preoccupied using more of my healing kit- and the card system still gives me something else to juggle- even if it's not as involved and diverse/rewarding as it used to be. Will see if that changes once I've dipped my feet in the EX primals; the Normal Trials weren't too taxing. Will be leveling WHM to 80 next and I'll see how that compares.