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  1. #1
    Player
    AuroraSol's Avatar
    Join Date
    Mar 2017
    Posts
    4
    Character
    Aurora Solaria
    World
    Lamia
    Main Class
    Dancer Lv 80
    AST was my main during Heavens Ward and Storm blood now the only good thing about it are the pretty star effects and that's it. Tip for the devs change the cards back to how they were it would make the class better.
    (8)

  2. #2
    Player
    LashL's Avatar
    Join Date
    Jun 2013
    Posts
    28
    Character
    Red Head
    World
    Ultros
    Main Class
    Machinist Lv 90
    I tried to see the good in it but i just cant at all. What they've done to the card system actually triggers me, our utility is gone and every card does the same thing save for the additional effect. The removal of any manipulation of the buffs and there effectiveness gone for a lazy slapped on damage. Where the risk reward in setting up your aoe balance every min for dps windows and questioning if you should redraw that other effect to try for balance in it. WHERE IS ANYTHING FUN LEFT

    Ast has been reduced to just spam malefic even more now and that's almost all we did thanks for the first time i wont play this until something is changed myself.
    (9)

  3. #3
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    They gutted my job. They took what I felt comfortable with in this game and destroyed it.
    (13)

  4. #4
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I'm actually ok with it?

    From what I understand the cards are nerfed but it's more about having options of drawing specific cards and doing so more frequently. My only "concern" is the Divination buff, which is a good idea in theory, feels clunky in potency compared to duration. 15 seconds of 6% damage up every 3 minutes that's low compared to the potential spread balance we had every minute.
    I don't know if someone already has mathed out the frequency of drawing and having cards up on individuals compared to every 30 seconds (every minute if you royal road). I think it's just a different playstyle. I want to play it before saying it's been slaughtered.

    Now the healing oGCDs are a bliss, not just kicking WHM in the gutter once more, I love how AST embraces its versatility now. Coupled with a SCH, it's going to be very powerful, healing wise.
    (1)

  5. #5
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mansion View Post
    I'm actually ok with it?

    From what I understand the cards are nerfed but it's more about having options of drawing specific cards and doing so more frequently. My only "concern" is the Divination buff, which is a good idea in theory, feels clunky in potency compared to duration. 15 seconds of 6% damage up every 3 minutes that's low compared to the potential spread balance we had every minute.
    I don't know if someone already has mathed out the frequency of drawing and having cards up on individuals compared to every 30 seconds (every minute if you royal road). I think it's just a different playstyle. I want to play it before saying it's been slaughtered.

    Now the healing oGCDs are a bliss, not just kicking WHM in the gutter once more, I love how AST embraces its versatility now. Coupled with a SCH, it's going to be very powerful, healing wise.
    Its not that the cards are 'nerfed' is that you lack choices.

    we 'had' 6 cards with 6 individual effects.

    Now we have 2 cards, and the chance of 1 or 3 different 'seals' appearing above those 2 cards. Oh, and both cards to essentially the same exact thing. One just gives a better bonus to mele, while the other gives a better bonus to ranged.

    They didnt 'nerf' the cards, they removed them. and gave us a coin to flip instead.
    (6)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  6. #6
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rahspdoy View Post
    Its not that the cards are 'nerfed' is that you lack choices.

    we 'had' 6 cards with 6 individual effects.

    Now we have 2 cards, and the chance of 1 or 3 different 'seals' appearing above those 2 cards. Oh, and both cards to essentially the same exact thing. One just gives a better bonus to mele, while the other gives a better bonus to ranged.

    They didnt 'nerf' the cards, they removed them. and gave us a coin to flip instead.
    Yeah but they give you tools you act on RNG.
    Yes we had 6 cards but :
    - You never used Spire outside of Royal Road
    - You never used Bole
    - you scarcely used Ewer for MP, otherwise it was royal road.
    - Arrow was not a good thing for some jobs
    ---- All this submitted to RNG. Having a bole come right for a Tank Buster is more than rare. Same for Ewer when someone is lacking MP.

    Now it's just DMG up, and you cycle through Seals for Divination full potency (although like a said, 6% every 3minutes is too low in my opinion, unless you can stack it with individual cards)
    I agree, it's less "challenging" than current cards but I don't know if it is really that bad, especially if fights need more healing and you Draw more frequently.

    Also I'm grateful we are finally getting rid of this Sleeve Draw Scenario :
    (0)

  7. #7
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mansion View Post
    Yeah but they give you tools you act on RNG.
    Yes we had 6 cards but :
    - You never used Spire outside of Royal Road
    - You never used Bole
    - you scarcely used Ewer for MP, otherwise it was royal road.
    - Arrow was not a good thing for some jobs
    ---- All this submitted to RNG. Having a bole come right for a Tank Buster is more than rare. Same for Ewer when someone is lacking MP.

    Now it's just DMG up, and you cycle through Seals for Divination full potency (although like a said, 6% every 3minutes is too low in my opinion, unless you can stack it with individual cards)
    I agree, it's less "challenging" than current cards but I don't know if it is really that bad, especially if fights need more healing and you Draw more frequently.

    Also I'm grateful we are finally getting rid of this Sleeve Draw Scenario :
    What RNG is there tools to work on?... You have 1 single coin to flip with only 2 sides, and 3 'possible' signs that can show up above those 2 and only 2 choices. And nomater WHAT combination you get of anything, the one and only thing you have is a DMG buff. Nothing else. You can get the exact same face of the coin to show up 3 times in and row, with the exact same sign 3 times in a row.. and guess what?.. Your still giving a DMG buff! Or you can get the exact same 'face' of the coin to show up 3 times in a row, but get 3 different signs.. and oh yea! 'better' version of the exact same buff!

    I used Bole quite often, I used Ewer on every other 'caster' i raized if i manage to get it as a card before i rezed them. Or even myself if my own mana was running low so i cold stack it with Lucid Dreaming. And cycling a Balance so you could use a 'boosted' Arrow on a ninja was just fun (the only downside being they'd burn through their TP insainly fast.. but hey! 5.0 = no TP! so there goes that 'one and only downside'.)

    And as for the "Now its just DMG up". Your right... you have 1 card.. and 1 card only now. Which... isnt a card, it a coin you flip.

    As foor the Sleeve draw you mentioned. Yea.. ive gotten it before. Their 'removing' TP as a whole.. Makes sense Spire would nolonger be needed meaning they could CHANGE that card's effect to make it more useful with 5.0's mechanics.

    Instead, they simply went "Hey! We heard the Meta-players only care about pure Damage buffs.. so were taking all your cards away, and giving you a coin to use instead! Have fun!"
    (3)
    Last edited by Rahspdoy; 06-01-2019 at 12:36 AM.

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  8. #8
    Player
    Pomp's Avatar
    Join Date
    Jan 2012
    Posts
    21
    Character
    Srava Kralnu
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Mansion View Post
    I agree, it's less "challenging" than current cards but I don't know if it is really that bad, especially if fights need more healing and you Draw more frequently.
    Let me help you: it is hella bad
    (3)

  9. #9
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    The new cards system seems terribly uninteresting.

    Each time I play AST, I don't do the same thing because fortune doesn't give me the same cards.
    This what is fun : impredictibility and decision making with the cards we got from Draw and Sleeve Draw.
    Depending of the fight you are in, of the actual situation, the state of the team in this fight, the composition of the team, and your beliefs, you have to make a choice with the cards you got.
    In fact, with all of that you have hundreds of possibilities. I can play the same fight over and over and each time it's new, thanks to the cards system.

    Yes, it's not all about getting Balance AOE, its about dealing with cards to the best possible maneer while aiming for Balance AOE (or Arrow, it's not that bad).
    I draw Arrow when I have already Balance in spread ? I redraw but got Bole. Not interesting at this moment, so I use Minor Arcana.
    My partner or I was dead ? Focus on Ewer.
    Will the team suffer for x reason ? Focus on Bole.
    I draw a Spear with 150% enhanced ? Give it on Bard.
    Should I discard my Spread card giving by Sleeve Draw because it's useless for now, or can I find a situation soon to apply it ?
    Etc.

    So many possibilities leading to so many possible decisions to take. This is our cards system. This is what is fun.
    The new cards system remove all of that. The fun to playing AST will be gone.


    Note : The new skills are not awesome and I'am deeply affected by the loss of Time Dilation, Celestial Opposition changes and nerf to Collective Unconscious.
    (18)
    Last edited by Ceasaria; 05-30-2019 at 07:47 PM.

  10. #10
    Player
    Bedlaam's Avatar
    Join Date
    May 2019
    Posts
    7
    Character
    Bedlaam Yamraiha
    World
    Goblin
    Main Class
    Machinist Lv 73
    What they should have done is use this exact system, except keep the old buffs for individual cards the same (excepting spire of course now with removal of TP). They should cut the potency of the old cards in half and then using minor Arcana should convert it into a new card with double potency. Arrow > Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of a party member or self by 5%, or 'Lord of Arrows' > Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of a party member or self by 10%.

    Keep the new sigil system on top of the cards and keep the aoe effect as a 6% raid wide dps buff. This maintains unique-card-job-relationships.
    (5)

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