They might as well have made DNC a healer, because it's not like there're gonna be many people playing heal after these changes. I know I'm certainly changing my main class.

They might as well have made DNC a healer, because it's not like there're gonna be many people playing heal after these changes. I know I'm certainly changing my main class.

I’ve played Astrologian since Heavensward prerelease, and thought I could love the job no matter what happened to it, but I never thought they’d completely remove the The variety buffing I loved. This is gonna be a very tough change for me to accept this expansion.
So AST needs to clip a bunch of times to get 6% Divination out on 5th GCD from what I understand? You have a total of 4 draws to fish for all 3 seals, and you cannot use cards pre-pull to get seals.

They've exchanged the fun of the class for consistency. The fun of the game was using the cards you were dealt to be most effective, the only thing that needed change was Spire, everything else was a tool in your toolbox that had its place.
Now, yes, the numbers we put out will be better overall but the identity of the class and the satisfaction I feel as a player is taking a major hit, I've mained AST since Heavensward, ShB seems to be the expansion I main SMN.
From the Mr. Happy videos I watch. I feel so sad for all AST. Why remove all the good utility from the class. It like they are now just a shitty damage buff machine. You get 6% damage and you get 6% damage. Everyone gets 6% damage. They are now the 6% damage version of Opera.
I can tolerate all the changes to AST except the card effects.
If they retain the current card effects (except of course spire) with the seal mechanic, I think it would still work and make everything bearable.
Well they could change the cards to keep some of the effects. Spire can now do direct hit. So the could be like 6% damage for all + 6% crit, 6% Weapon/spell speed. Balance would be a 10% damage. Ewer 3-6% damage buff and mp regin. Bole 3-6% damage and 10% damage reduction. Like they did not have to remove all the extra effect.
Why did they remove the bonus healing from the sects? Even worse is Nocturnal now cost more mana. Honestly Balance sect should not be a 20 second buff. It should be the level 30 only sect AST get. Seems like such a bad design/nerf to AST. I really hope the backlast makes them revert some of the changes or at less rework numbers.
Even in Raids the utility of the other cards where good. Some classes have procs that only happens off a crit. Healer/mage dies in combat. Well give them a Ewer after taking the rez. Give a monk some attack speed. Thanks about to eat a tank buster. Bole got your back. They still had their uses. Balance was not always the go to card. They have just neutered the class.I can't believe they completely removed the fun out of AST, why even keep 6 cards when all there is is a melee and a range, might as well remove them all and keep lord / lady, the fun of the job was getting a def for a tank, mp for a fallen healer teammate ,etc. now the only challenge and decision being to remember what card is for which type of damage dealer.
Not everything revolves around raid, I love using AST and doing basic buffs on dungeons and normal trials, hate this big d i c c numbers type of thinking, just like what happened with MNK and that horrible Riddle of Fire.
With how much utility they took away from SCH and AST. Trying to turn them into White Mages with a Fairy and Cards. It does feel like they are trying to make the Range DPS into Support Classes. Which is something I do not like. It like ok healers are now pure healering and Range is pure support. It feels like they are going more with the idea of Rift Tank, Healer, DPS and Support roles. 6.0 Range dps might even be renamed to Support.
Last edited by DemonicNeko; 05-30-2019 at 04:17 AM.
This. All this. This is what I was trying to say. WHM is the direct healer, SCH is the barrier healer, AST is the toolbox (variety of tools for the situation) healer.
"When all you have is a hammer, every problem looks like a nail."
Want to fix the cards? Think folks can't remember them? Fine. Recolor them, make them look different or more representative of what they do. But getting a card and figuring what to do with it is integral to the job and literally laced through the entire job questline.
Last edited by Boomsmash; 05-30-2019 at 04:32 AM.
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