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  1. #1
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Why can't the cards just have dual effects. Make the Melee cards: Balance, Spear, Arrow also increase Defense when given to a Tank. Then make the Ranged Cards: Ewer, Spire, and Bole restore MP when given to Healers. They could keep the blanket 3% and 6% damage increase as it is now but this would make giving basic cards to Tanks and Healers more worthwhile.

    And to make it fancy reverse the effect of the card when Minor Arcana is used so that Tanks can get a damage buff but everyone else gets increased Defense from Lord of Crowns and Healers get a damage buff from Lady of Crowns but everyone else gets MP Refresh. So quick thinking and choice is still there but you always have the option for more damage for someone no matter what card is drawn and gain the ability to offer anyone in the party extra defense or MP in a pinch with the taste of RNG that appealed to Astrologian players in the first place.
    (3)
    Last edited by NobleWinter; 07-04-2019 at 05:08 PM.

  2. #2
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Old cards were alright except Spire, TP was useless most of the time and every? class had ways to recover TP.

    Balance hunting was a side effect of healers being pushed to DPS as a consecuence of how the game encounters are designed. If the real difficulty came with healing spikes/more intensive fights with more random (unavoidable damage) other cards would be more useful.

    This change wasn't necesary no matter how hard some players try to explain it and I agree with the above, high end raiders doesn't represent the vast majority of the game.

    All cards being the same means no new cards ever in the future? Or will another total revamp come with 6.0? I don't see how this system can be good for the future.

    Dumbing down a class and making it annoying goes against the idea of them saying they ain't releasing a new healer because they want to fix healers.

    Sorry but I rather have broken healers, atleast I enjoyed playing the game.
    (10)
    Last edited by BahamutxD; 07-05-2019 at 04:28 AM.

  3. #3
    Player
    ShinShimon's Avatar
    Join Date
    Sep 2018
    Location
    Amaurot
    Posts
    125
    Character
    Shin Shimon
    World
    Hades
    Main Class
    Dark Knight Lv 90
    Can we please just have the old card system back? They said to wait and try it out. I did, and it's as bsd as I thought it would be. Everything interesting about the mechanic is gone, 15s cooldown is too hectic, and individual cards have no oomph.

    Revert to the old system, make Spire a direct hit buff, remove expanded RR and split Spire/Ewer between the other 2 types, and adjust card strength as balance requires. If balance fishing prepull is such a problem, give us a long CD that refreshes on wipes, and give you two Balances.
    (11)

  4. #4
    Player
    Israphel84's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Israphel Al'rashid
    World
    Ultros
    Main Class
    Samurai Lv 74
    I just would like to know why did they do all this nerf? Did they listen to the ppl who wasn't familiar with the job who only did AoE Balance?
    Here we are lots of astrologians complaining for this BS nerf, so idk if they will listen.
    I am sad because AST was my favourite job. I was so used to it that I could almost automatically create combos depending on the party / alliance situation. I think most of us think the same and did the same.
    I know it's impossible now but I'd like to see the old card system. Again, Divination is garbage, Celestial Opposition is super garbage (I thougth that it was gonna be like Assize but hell no, how wrong I was)... Still need to level up to 80 to see if I go on or completely retire my AST
    (1)

  5. #5
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Why does AST have 6 actions devoted to a simple damage up 3/6% buff?
    (11)

  6. #6
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by sharazisspecial View Post
    Why does AST have 6 actions devoted to a simple damage up 3/6% buff?
    Why even Minor Arcanas were changed to damage buffs? Couldn't they just adjust values if they were such an issue?

    The whole card system is so dull right now. Are we condemned to only have damage cards forever?

    I want combination of cards, combos, versatility, fun... this is depressing.
    (6)

  7. #7
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by BahamutxD View Post
    Why even Minor Arcanas were changed to damage buffs? Couldn't they just adjust values if they were such an issue?

    The whole card system is so dull right now. Are we condemned to only have damage cards forever?

    I want combination of cards, combos, versatility, fun... this is depressing.
    Its funny SE's form of balancing is to make WHM and SCH swap roles.

    SCH now the strongest healer with lots of healing tools
    WHM is the strongest dps healer dropping 900 potency nukes while having lots of oGCD healing.

    AST is the weakest healer now imo, they lack healing tools, have basic utility and lack personal dps.
    Instead of simplifying the card system they need to rework AST.
    (4)
    Last edited by sharazisspecial; 07-05-2019 at 09:40 AM.

  8. #8
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by sharazisspecial View Post
    Instead of simplifying the card system they need to rework AST.
    They've needed to rework AST since Day 1 when they decided it'd be a shifting shield/regen healer. I suspect it may be changed to one or the other when another healer comes out to actually fill in the other slot properly. If I had to guess, AST would go regen, new one would do something with shields. AST would still get shields via...Those two skills that let them use their shields in Diurnal Sect, but not something that would be available all the time. Heck, they could even buff the silly things a little if needed.
    (0)

  9. #9
    Player
    CarnivalNights's Avatar
    Join Date
    Aug 2013
    Location
    The desert one
    Posts
    160
    Character
    Freis Lavande
    World
    Leviathan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by sharazisspecial View Post
    Why does AST have 6 actions devoted to a simple damage up 3/6% buff?
    When you simplified it that way, it made me understand the anger.
    (8)

  10. #10
    Player
    Stellafreyja's Avatar
    Join Date
    Jan 2018
    Posts
    75
    Character
    Stellafreyja Nox
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    I've been thinking more about Astro changes. I still do enjoy the card changes and seals are cool. Any issues with potencies, durations, ranges, can be fixed very easily. I'm not worried about that. However, the more I think about our gauge/mechanics, the more I noticed that nothing changes.

    We have our entire card system at LV50. And then nothing changes (significantly) all the way through LV80. Sleeve Draw barely changes anything. You just draw cards faster. From HW to SB we gained Minor Arcana which changed our cards slightly. It was interesting. But now Minor Arcana is LV50. Honestly, there needs to be something else than can be done with our cards/seals. Other jobs mechanics don't change significantly, but like they'll get a new skill that uses their resource or something that lets them manipulate it more.

    I had made a thread on Twitter talking about some changes, like having new Divinations based on what seals you have (3 Solar, 3 Lunar, 3 Celestial) and giving the damage up and also Direct Hit, Crit, and Skill/Speed Speed, respectively. But my issue is that people will just find what's the "best" and use only that. And then there would be trying to make 3 unique seals comparable.

    tl;dr: I think cards and seals have a good foundation, but they need more depth.
    (1)

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