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  1. #1
    Player
    IanFrench's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    New Celestial Opposition is a JOKE which makes me so pissed off that I decide to play Dancer.
    (4)

  2. #2
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Well, we called it.
    (3)

  3. #3
    Player
    Chortle's Avatar
    Join Date
    Jan 2015
    Posts
    63
    Character
    Azealia Banks
    World
    Gilgamesh
    Main Class
    Astrologian Lv 76
    I think it just takes some getting used to. The cards themselves don't seem super rewarding, but I feel Sleeve Draw and Minor Arcana when mastered will show the true power of the new astro.

    The Aspected nerfs are what really surprised me. The first dungeon went smoothly with small pulls since it was everyone's first time. On my second run through I had a group of 3 players that were grinding for xp and a tank that pulled huge groups. This is where the Aspected nerfs really stood out. Healing is going to be harder from here on out it seems. No more throwing hots on the tank and playing dps for prolonged durations. You will NEED to use nearly every aspect of your kit in these large pull situations. The same could be said before with new content and possibly under geared tanks, but with your nerfed hots it's all the more difficult.

    MP management is using Lucid and Lightspeed (esp. for aspected heals) on cooldown. That's it.
    (2)

  4. #4
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    257
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    i really dont like the new cards. they just feel so... useless. Or as others have said not really rewarding. Aside from that I guess i'm ok with the healing itself. But the cards are just boring
    (5)

  5. #5
    Player
    Jinorah's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    43
    Character
    Gwenyth Lightbringer
    World
    Famfrit
    Main Class
    Conjurer Lv 84
    It may not be the best changes (RIP cards) but at least were not Scholar...
    (2)

  6. #6
    Player
    Zandalr's Avatar
    Join Date
    Jun 2015
    Posts
    2
    Character
    Zandalar Myn
    World
    Cerberus
    Main Class
    Scholar Lv 50
    I think a lot of people are comparing pre ShB healing geared characters to healing new dungeons in levelling (low) gear post ShB. on top of the fact that SE have said more healing will be required for all healers, it should be expected that healing is tougher than it was before. it has been designed that way. Reading posts where people are complaining that they are having to use Essential dignity (ED) and light speed to heal the tanks is a baffling mentality - as that is what the spells are there for - to heal when its tough going . With the hyperspeed trait and 2 charges of ED from lvl 78 onwards - it makes lightspeed a 1.5 mid CD if we are using our ED spell regularly, which is a huge mana saver if used and not saved throughout the fight. Lucid dream will take some getting used to to not be afraid to press it on its 1 min (and lower potency) CD, and we do have a lot of healing spells that cost no mana, so using and not saving them is important.
    With more time healing i think having less to think about with the card system is not such a bad thing - although when in a dungeon with 2 dps both melee or 2 ranged can be annoying. sometimes having to minor arcana dps the tank!
    using synergy i feel a lot of people forget about. Using that on the tank and healing them is a great HPS cooldown for tank healing heavy situations
    (1)

  7. #7
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Zandalr View Post
    I think a lot of people are comparing pre ShB healing geared characters to healing new dungeons in levelling (low) gear post ShB. on top of the fact that SE have said more healing will be required for all healers, it should be expected that healing is tougher than it was before. it has been designed that way. Reading posts where people are complaining that they are having to use Essential dignity (ED) and light speed to heal the tanks is a baffling mentality - as that is what the spells are there for - to heal when its tough going . With the hyperspeed trait and 2 charges of ED from lvl 78 onwards - it makes lightspeed a 1.5 mid CD if we are using our ED spell regularly, which is a huge mana saver if used and not saved throughout the fight. Lucid dream will take some getting used to to not be afraid to press it on its 1 min (and lower potency) CD, and we do have a lot of healing spells that cost no mana, so using and not saving them is important.
    With more time healing i think having less to think about with the card system is not such a bad thing - although when in a dungeon with 2 dps both melee or 2 ranged can be annoying. sometimes having to minor arcana dps the tank!
    using synergy i feel a lot of people forget about. Using that on the tank and healing them is a great HPS cooldown for tank healing heavy situations
    Nopers! This is totes what healing is like without Protection spells and buffs, and just a lot of abilities removed, pushed into higher levels, or outright changed unnecessarily, which happens every expansion...
    (0)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  8. #8
    Player
    Irohma's Avatar
    Join Date
    Feb 2015
    Posts
    24
    Character
    Lilith Veiga
    World
    Behemoth
    Main Class
    Dancer Lv 90
    Sad. After seeing the preview of the AST I've noticed the changes were bad, but reading you guys here it seems it is even worse. I am yet to return to it (gotta play the main scenario as DPS first, but mained SCH and AST previously), but it seems my favorite moment playing in a dungeon is gone.

    Gods, I loved playing AST, picking a bole with extended duration, throwing it on the tank along with aspected benefic and helios and bumping those durations with Time Dillation and Celestial Opposition. After that it was nearly 2min of the tank auto-healing during pulls while I played with the cards and used my Malefic/Gravity. No more of that it seems. I always felt really helpful when throwing an Ewer at some rezzed healer in the party or in a DRK o PLD even. Heck, I typically held Ewer of all cards during dungeon plays. No more of that too.

    I'll try my hand at SCH again this time around. Although it seems it got butchered a lot too. At least it got rid of the button bloat it had.
    (4)

  9. #9
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    It bothers me that the cards have lost their identity. It's been pointed out that you can determine whether a card will be better suited for a melee or ranged DPS based on the outline color for each card. (Blue for melee, red for ranged.) The only information you need to look at are the outline color and the seal symbol. This means that the individual identity of each card (Arrow, Balance, Bole, Ewer, Spear, and Spire) could be completely removed and we wouldn't lose required information to play the job in its current state.
    (1)

  10. #10
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    I like the new astro. Love buffing people.
    (2)

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