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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seoulstar View Post
    I would have to disagree. There actually were justifications to use the cards...
    Connor literaly says "little actual justification", not "no justification". Let's not tweak the debate.

    Although I am curious to see how the new system works, I'll admit I'll miss Royal Road. But I'm getting so tired of the argument that says "we used Bole Ewer often" and such.
    YES, WE DID. We all did. But not as much as you think.
    To make a Bole use efficient (understand sacrificing DPS output, so it means avoiding deaths), to start with you had to draw it (one chance out of 6, every 30 seconds, then if you REALLY wanted it you could re-draw for one chance out of 5, every 30 seconds too). The probability that you'd draw a Bole and use it well is very small. Because there is a list of more efficient tools to do damage mitigation (Tank CDs, DPS Addle / Feint / Apocastasis / Palissade, Healer shields and mitigation). So I'm tired of reading "but mah bole!" when we used it like 0.01% of the time, when the planets aligned to make it efficient. You might have a heroic story of that one time you saved a group with a Bole, but that's not what the game should be built upon.

    Spire, sometimes to regen TP in AoE dps, but then again tactician, Motivation and Goad are more efficient. Then add my rambling about probabilities. And they deleted TP now.
    Same goes with Ewer (change to Lucid Dreaming, Refresh, Mana Shift)
    Those 3 cards were Re-drawed, Minor Arcana'ed or Royal Roaded 98% of the time.

    Arrow was tricky because some jobs like it, some others don't. Its RNG factor and short duration make it hard to add up for a noticeable DPS output gain. Still, it's better than nothing we'll agree on that.
    Balance and Spear were the ones we wanted.
    I'm not saying the current cards are bad, but let's not be hypocrite or keep a narrow-vision and say we used them so much when all we ever really wanted was Royal Road Balance / Spear.


    Now I do feel the new system is a bit lackluster. Having each pair of seal having a different effect would have been nice (DMG, Crit and DH up for instance), even if it's just flavour because it ends up in DPS up anyway. Then I wish we would have had a system like Divination that would spread card effects based on active Seals... It would have been a nice compensation for losing Royal Road.


    Remember that cards where changed in the early 4.0X patches, so there is still hope there.
    (0)

  2. #2
    Player
    ChewieFlakes's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Yunalesca Syl
    World
    Leviathan
    Main Class
    Archer Lv 100
    I am now fully convinced the dev team has absolutely no idea what the hell they are doing...
    (9)

  3. #3
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by ChewieFlakes View Post
    I am now fully convinced the dev team has absolutely no idea what the hell they are doing...
    Not sure about the dev team, but I do blame their spokesman: Yoshi. This is the most anti-healer patch and expansion I've ever seen across any MMO I've played for the last decade. They've taken away our more interesting class options and turned us into overtuned heal-bots replaceable by their "trust" system.
    (6)

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    People did the card math in the balance discord and new cards are a straight nerf and yes you will still fish hard for the opener 9% dmg boost and there you have a 75 % chance to get what you need.and don’t forget there are only single target cards now that means even a inconsistent Astro will do more raid dmg increase now the he will do in shb. But the bright side is they buffed noc Astro pretty decent and nerfed diu so whm/ast looks good
    (0)

  5. #5
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mortex View Post
    But the bright side is they buffed noc Astro pretty decent and nerfed diu so whm/ast looks good
    I'm trying to see how Nocturnal Sect has been "buffed," but I'm not seeing it. I'm only seeing that we need to cast even more spells to get the same efficacy that we had in Stormblood, which doesn't feel like a buff to me.
    If the buff is that we'll get to have Celestial Intersection give us a HoT, then I feel like they're kinda missing the point of what a buff vs. a nerf is.
    (0)

  6. #6
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    For Collective Unconscious, they should change the part "Damage reduction".
    It should be applied for every member entered in the bubble and disappear after 15 sec at least if you leave the bubble, not 3-5 sec.
    And the HoT should be up to 100 potency at least, 50 is really garbage (it's the worst healer HoT in game !)
    (5)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  7. #7
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I'm honestly surprised Celestial Opposition isnt an aoe version of Celestial Intersection. That would probably make it more interesting as an ogcd heal on a decent cooldown. As far as healing goes I like the theme they're going for with focusing on one sect and dipping into the other on occasion as needed.
    (2)

  8. #8
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by Sanghelios View Post
    i must say (and while i understand that the cards had to get a nerf) i found them utterly disheartening... Not to mention that the whole card system is now absolute obsolete in all solo content, since the cards only giving yourself a 3% buff for 15s, that is barely half of what cleric stance is doing and that was already a huge disappointment.

    While i do like all other new skills AST get, these changes to the card system are very disheartening for the whole flow of the job. I cant really believe how they think this new system is anywhere near fun to play.
    I totally agree with you, OP. When I first found out about AST changes, I wasn't even angry... I was just overwhelmingly sad. It's my main class, it's the class I like to play the most, and I love its card/synergy gimmick. But the healers are just getting streamlined as their "solution" to "balance." I'm not even sure WHAT they're trying to balance, but AST cards didn't need to be touched. They were already resolved more or less (my only complaint was lord cuz it did barely any damage for something you don't get often and has a CD, but I regularly used lady in a bind.).

    And it's not just AST's buffs that got nerfed: so did Bard's (my other level 70 class). As a bard, I like to think I help out healers (as well as DPS/tanks) with my songs. Increased HP or palisade, for instance, just before a heavy hitter. Well, Bard lost some of the diversity of their songs along with palisade and foe requiem and so on, and now everything is like... catered to aid DPS. These changes largely say to me "forget helping the healer, forget helping the tank, just aid the DPS to burn the boss as quick as possible." Which is very boring and too "simple" for my tastes. Like the juggling. Along with no prot, it's like they're trying to make the content that much harder for healers while also taking out some of their MP management skills, like SCH's energy drain and AST's Ewer, all while making the gameplay itself boring. Hard yet boring.

    I'm all for healers healing more. In fact, it's one thing that annoys me about today's standard gameplay for healers versus when 2.0 first came out. But I don't think this was the way to make them prioritise their healing job, you know what I mean?
    (5)
    Last edited by MOZZYSTAR; 06-13-2019 at 08:56 PM.
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Combustion should spread to nearby targets every 6 seconds. (Or a Healer bane role action be added)

    Malefic, Gravity, and Benefic-line spells should have a time Dilation effect to harmful / healing Astrologian effects on the target.

    Celestial Opposition should detonate Hots and Dots of targets in range.

    [Opinion] Unearthly Star should be target-able by the Astrologian. In addition to the 3 stages of growth effecting the star's potency, Malefic adds its own potency per cast to the star, up to a maximum based on the Star's current size.
    (0)

  10. #10
    Player
    SilversmithFara's Avatar
    Join Date
    Jun 2019
    Posts
    2
    Character
    Ilyana Zarova
    World
    Mateus
    Main Class
    Astrologian Lv 58
    I'm likely to completely stop playing Astrologian because the card mechanics and the variety of buffs was overwhelmingly my main reason to play the class, especially as my main. I love giving buffs and having my interaction with the party be focused on the right tools at the right time helping all of us succeed--by making it a DPS coin flip, it completely destroys the purpose.

    Honestly, if these changes come out as pitched, this may lead me to stop playing XIV all together until the card system is readdressed. :c
    (2)

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