To be fair I told about people clipping but if you play a class that is fairly arrow friendly or doesn’t get big problems with the speed aka monk,Sam and in my static even your nin that loves arrows u will deal in the long run a lot more dmg then with balanceI commend your analysis but the issue isn't the mathematics but the application, a large proportion of people which play FF14 do not have as stable ping to double weave consistently let alone deal with Expanded arrows. Although it may appear that increasing your skill speed/spell speed increases your dps to a greater extent, will clipping your gcds do an inverse effect which is why balance is much more favoured. As there is no risk.
Keep in mind that giving healers spell speed is dangerous as mana economy is fairly flimsy and in prog content where res is required can this also be unfavourable.
But i could agree skill speed meta is comming into play with classes like DRG outputing significant dps gains with these builds
And People can tell me what they want but the most broken card you had whas the old spear if you know how to use it. Whas a shame that they changed that one


There are 2 things I will miss in shadowbringers as AST:
1.) Card Juggling
Having to juggle multiple cards (drawn/held/royalroad effect/crown) was fun. Its a fun part of the cards under the current system. Probably one of the only things that make it fun currently. This game is directly replaced by managing seals which has a lot more player choice in it though. So Theres not a lot to complain about here, but I will miss it.
2.) Extending buff durations. Probably one of coolest parts of Ast especially in 4player gameplay. Doing big dungeon pulls and pulling an Asp.Bene/Asp.Helio/CU/E4E -> Time Diulation -> Light Speed/Cleric Stance -> CO -> Gravity Spam is one of the most satisfying combos to pull off in 4mans with really really big pulls.
This hasn't really been replaced by anything so much as its just been flat out removed. A sad thing for the sake of balancing healers but it was quite fun.
All the other AST additions and changes are very good though.
*friendly reminder that balance changes (potencies/mpcosts etc) shouldn't even be a thought in our minds at this point. Job actions are about the gameplay.*

I switched to astro from whm after what happened at the beginning of Stormblood and fell in love with the class, I was worried back then that I wouldn't like them and maybe abandon healing all together given I just couldn't swing the pet management with SCH. Now I'm leaving astro back to whm not because I want to but because these changes are so disheartening. I guess I may give SCH another chance since they're pet is so afk now (sorry SCH mains truly sorry) and SCH seems like they might have the strongest overall heal kit, Sacred Soil has a HoT now -_-
I knew there was going to be a lot of complaints from astrologians in regards to the recent planned changes. The changes Were Meant to balance the healers so that all healer classes are played equally. And now astrologian are basically replaced by the new class dancers with the beneficial Buffs they will provide. I play all three healers and the number one requested healer right now is astrologian simply for the cards. That is not fair to the other healing classes that wants to run the high end content. All classes should be given equal opportunities to play all content. I know for a fact my opinion here is going to upset a lot of you. But the simple fact is balance needs to happen. I play all three Healers and while I agree that the nurse will not make a lot of people who main astrologian happy it will balance the healers and make all three healing classes equal. Basically the argument boils down to this: Astrologians will no longer be the only class that people want in high-end content. I am very very happy for that fact because a lot of people have spent time in the other healing classes trying to be the best that they can only to be excluded from that high-end content. Hopefully this change will balance that and all three classes will be equally utilized. Sorry to those I upset but I'm happy for these changes.
Expect for all those you know prog teams using whm which was a ton. Lets be honest here in ZERO way was your healing class the reason anyone was excluded from savage save from a high end parse party.


Not sure. Let's go quite roughly:Basically the argument boils down to this: Astrologians will no longer be the only class that people want in high-end content. I am very very happy for that fact because a lot of people have spent time in the other healing classes trying to be the best that they can only to be excluded from that high-end content. Hopefully this change will balance that and all three classes will be equally utilized. Sorry to those I upset but I'm happy for these changes.
Every 30 seconds, someone gets 6% dmg up.
When you have your 3 seals, you can switch to Crown cards, so it's 8% dmg up every 30 seconds.
(i'm assuming you use redraw and sleeve draw to make sure the proper person has the proper card)
Every 3 minutes the party has 6% dmg up.
WHM : has wings.
you see where I'm going? Sure, it seems AST cards have a lower potency than the 4.0 version, but any buff is better than no buff at all. And healing potencies of AST have nothing to be ashamed of, compared to WHM.
I'm pretty sure "meta comps" will still be AST / SCH
Or, you could just carry 2 Scholars, or two WHM's, or one of each, and have everyone in your raid/static/group bring along a basic food item that gives +8% Direct damage as its bonus, and you have a 60m Astro-buff in your pocket that persist through deaths.Not sure. Let's go quite roughly:
Every 30 seconds, someone gets 6% dmg up.
When you have your 3 seals, you can switch to Crown cards, so it's 8% dmg up every 30 seconds.
(i'm assuming you use redraw and sleeve draw to make sure the proper person has the proper card)
Every 3 minutes the party has 6% dmg up.
WHM : has wings.
you see where I'm going? Sure, it seems AST cards have a lower potency than the 4.0 version, but any buff is better than no buff at all. And healing potencies of AST have nothing to be ashamed of, compared to WHM.
I'm pretty sure "meta comps" will still be AST / SCH
War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.


Two SCH has never and will never be meta due to shields not stacking.
Still wasn't meta, and this was back when Selene was better than Eos.
Last edited by Ilenya; 06-05-2019 at 05:49 AM.
War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.
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