I'm pretty sure an AST would be making a liar out of themselves if they didn't say it was a somewhat cathartic experience pulling this darn card. Especially in HW where your options, while varied did not include something called Spear in it, which would annihilate the dps you threw it on.
And I've seen to death the arguments about "Balance fishing" from here and elsewhere
- DPS is all that matters on speedruns
- Bole isn't that useful after progression
- Those other cards are only used in dungeons
- AST needs consistency
Frankly AST was conceptually designed around it's nature of randomness and use of our skills would help us assuage some of that while not eliminating it.
Personally I think if consistency in increasing damage was so important they could have just allowed for reverse readings of the cards you draw which flips their effects and applies a debuff on the boss.
Ewer provides magical vuln
Spire provides physical vuln
Bole is just balance but maybe weaker.
Problem solved. Right?