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  1. #1
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by SkyEdge1 View Post
    However that small portion has a big say in how classes are developed and balanced, that is my point.
    And, as I've been saying for the last few pages, that's the whole problem. People are hyperfocusing on a meta that will never touch ~95% of the content in FFXIV, and then removing the unique character of classes that make running ~95% of the content as that class fun. Maybe Savage will be fun for the raiding community, and it does sound like it'll be a fun streamline for the people who're just interested in optimising their runs for FFLogs, but what about everyone who doesn't raid? What about the players who just want to do the regular Duty Finder stuff, and have now found that the main feature of their favourite class has been gutted, for no reason other than some ~1% of the community wants to do content a few minutes faster?
    (5)

  2. #2
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    My biggest take away from this situation is that I would hate to run any kind of content with the AST I keep reading (not just here ofc), because apparently no balance = no card and just discarded them since it is the only good card there ever was, that they would rather see a bigger number on the corner of the screen go up for a few seconds than having a better and more fun / engaging (I know fun is subjective) minute to minute game play.

    So baffled with the outcry of RNG when the class is literally based on it, it is like if someone would complain they hate using jumps on DRG or Muras on NIN, I just can't even, that's what made AST special, no encounter was the same because of that. Balance felt great when you finally got it, because when every card is rewarding no card really is.

    Lots of comparisons to an Oracle but NU AST isn't even that, it is basically the post office, doing classification if your package (Card) is for a melee or range address and when you get the right stamps (seals) you can deliver a bonus package faster.

    AST is what made me start playing this game and what keeps making me want to play it and while they didn't ruin it they completely gutted its cards and time buffs. But whatever, not like SE will change anything, just look at MNK: "We heard you loud and clear MNK players the class isn't fun to play" *proceeds to keep RoF / TK and adds yet another skill that slows down GCD*
    (4)

  3. #3
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Suishouhime View Post
    for no reason other than some ~1% of the community wants to do content a few minutes faster?
    I agree with you that its imbalanced, but I think the main reason they balance base on those high end players is because it matter at that point. No one parses dungeons seriously, very few players optimizes in dungeons, or care for optimal rotations or compositions, I mean hell half the player base is still wondering if healers should even use their DPS skills. So to them, "as long as its playable" is probably the most thought they give to any class when considering casual content. At that point any adjustments they make just wont matter as much because very few people will utilize it to any real degree. Whereas balance made to cater to high end raids has a clear measurement both from developers and from the community via the aforementioned FFlogs and parsing.
    (0)

  4. #4
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by SkyEdge1 View Post
    I agree with you that its imbalanced, but I think the main reason they balance base on those high end players is because it matter at that point.
    It matters at all points. Just because non-Savage content isn't parsed or optimised doesn't mean that content is worthless; in fact, the entire appeal of FFXIV is in how accessible it is to casual players, because there's so much content for them to do. Why is "I want to have fun playing this game with a class that feels enjoyable" any less valuable a goal than "I want to make my FFLog numbers slightly bigger for 1% of the available content"?

    You don't seem to understand what I'm saying. Your attitude of saying that only the meta Savage playstyle "matters" is the problem. Making design decisions that ruin the fun for 99% of people just to inflate rDPS numbers that're recorded on software that's technically banned by the game is farcical, and that's why it's being met with such resistance by people actually playing this class.

    Can you imagine if someone watched GDQ and decided that, because the speedrunning community uses a skip to optimise completion speed, they should patch out every part of the game that was skipped by those speedrunners? Sure, it's more efficient, but it would completely miss the point of why most (non-speedrunning) people play those games, and also undermine the skill behind what the speedrunners do. Everyone would lose out.

    Maybe a more relevant example: does completing the ARR/HW Savage raids unsynched give the same satisfaction as completing them synched? Does having higher rDPS for unsynched Savage content make it more fun, just because the numbers are bigger? Does skipping a phase unsynched make you feel just as skilled as skipping it synched? If "no", you already acknowledge that simply having bigger numbers for your FFLogs isn't what matters - it's the experience of actually playing engaging content which challenges you that matters.

    The challenge of AST in Savage content, then, was to aim for an ideal Balance while also making sure you get at least some utility out of your cards, regardless of whether it was a Balance or not. Replacing that split-second improvisation with a mindless "ranged or melee" binary decision might result in more consistently high rDPS, but it doesn't feel earned. It doesn't feel like you had any input. It doesn't feel like your skill level made any difference. You might as well have not been there.
    (9)
    Last edited by Suishouhime; 06-02-2019 at 05:35 AM. Reason: typo

  5. #5
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rahspdoy View Post
    You dont play a healer, soo.. what 'do' you play? Tank? or one of the dps's?

    But what if your a bard? You know how Bloodletter gets to 'skip' its cooldown right? Its based off your Dots 'critting'.


    Its more 'consistent' because it 'cant' fail. it requires 'no' thinking. It requires 'no' card system at all. They can replace the entire thing with just 2 buttons. 1 being a insta-cased, 3-charge skill with a 10-15s cooldown that gives the new 'balance' buff, and a second skill thats on the 180s cooldown that gives the 'group' buff to everyone.
    I play tank and DPS, and though tank has more percieved responsibility, I do find that on DPS I'm more focused on trying not to eff up

    I play bard as well, and for ShB it no longer procs off crits, which brings me to my earlier point that we will not be sure of any synergy or lack thereof because we have such a small sample preview.

    Though I feel for the loss in complexity for you, isn't it now more about how you use your existing kit to consistently keep the highest damaging party members buffed? Or vice versa take the risk at buffing those mot doing enough to try and level out the outgoing DPS? More so linking up Lord and Lady (I think that's the one) to align with tighter windows and get the most out of the cards while dealing with healing mechanics or checks? Whereas before it was more or less hoping that you would be able to try and contribute within those windows cuz if RNG screwed you, you kinda sat there with "hey at least Lord can go out "
    (0)

  6. #6
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by SkyEdge1 View Post
    Though I feel for the loss in complexity for you, isn't it now more about how you use your existing kit to consistently keep the highest damaging party members buffed? Or vice versa take the risk at buffing those mot doing enough to try and level out the outgoing DPS?
    Thats the thing though, This new system, cares absolutely 0 about 'who' you cast the one single buff on, because now instead of 'fishing for balance'. The 0.01% meta-players are 'fishing for seals' now. Give them enough time and thei'll be complaining about THAT small amount of RNG.

    Wait.. they already are, because their bringing up the fact that you can 'use' 9 cards in the time it takes for that 3 minute cooldown to finish, meaning your almost guaranteed to already have 3 'unique' seals ready to use it again.

    The 'entire' card system is gutted. 100% totally gone.

    The Dev team could have saved themselves work-time by simply giving us a single buff skill with 3 charges we can use, and a 3 minute cool-down thats a 'bigger' version of that exact same buff. And you'd have the exact same effect this 'new' system gives. But then... could they still call it an Astrologian at that point?

    The 1 single thing that set AST apart from being 'just another whm', has been reduced down to 2 skills the WHM doesn't have. Thats the 1 and only difference between them now. Excluding the fact that whm's heals are still, and will always be, more powerful.
    (10)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  7. #7
    Player
    ElZombo's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Peri Talls
    World
    Odin
    Main Class
    Conjurer Lv 55


    Ever had this as a baby? They were preparing you for Shadowbringers Astrologian all along! Although i hope they simplify this i can't deal with FOUR seals
    (13)

  8. #8
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rahspdoy View Post
    The 1 single thing that set AST apart from being 'just another whm', has been reduced down to 2 skills the WHM doesn't have. Thats the 1 and only difference between them now. Excluding the fact that whm's heals are still, and will always be, more powerful.
    I see, while I don't really know how to feel one way or the other, since again I dont play healer. I can definitely appreciate the loss of a real identity for AST. Hopefully though, since the Healers section of the community is in a pretty big uproar, they will be quick to address it within that 4 to 6 week period where adjustments are done early. Given that healer balance was their big driving force this expac one can expect a lot of pressure on the development team to respond to concerns.
    (2)

  9. #9
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by SkyEdge1 View Post
    I see, while I don't really know how to feel one way or the other, since again I dont play healer. I can definitely appreciate the loss of a real identity for AST. Hopefully though, since the Healers section of the community is in a pretty big uproar, they will be quick to address it within that 4 to 6 week period where adjustments are done early. Given that healer balance was their big driving force this expac one can expect a lot of pressure on the development team to respond to concerns.
    Gonna quote someone from my own personal thread on Astro changes to give you a bit to think about.

    Quote Originally Posted by KanameYuuki View Post
    Would you agree if SE did the following changes:
    DRG to only have Spineshatter Dive as their only jump.
    NIN with Suiton as their only Ninjutsu.
    BRD Mage's Ballad as their only song.
    SAM Midare Setsugekka as their only Iaijutsu
    You said you played DPS, but didnt specify which.. so this ^ is just a rough 'picture'.

    Take whatever DPS class you play, find the 1 'big damage' ability you have. Then remove every single other 'ability' you have to use thats even remotely similar to it. And leave yourself with 'only' that 1 ability and your standard DPS rotation combo. Would the class still be fun to play?

    That is essentially what they did to Astro. They removed every single 'other' ability we had with the cards, and left us with just 1.
    (10)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  10. #10
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    i just want my cards back, i never just played Balance, i always played every card, if im not royal road it, im saving a card for emergency TP/MP, turning cards to a straight dps attack or heal. the only time i cared for a balance is when the boss is being pulled and everyone is going for that burst of damage because everything either has a dps check that wipes the group, or people are trying to push a phase.
    (7)

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