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  1. #1
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Hoo boy, that's a lot of text. Not going to read all that, but I will say that I'd definitely like to see less WHOOSH GLOW EVERYWHERE and more stylized glows/effects. Compared to the final ARR/HW relics (usually a glow focused around the contours of the pointy end), the glows on the final SB relics seem very uninspired (every weapon's effect looks like every other weapon's effect).

    Quote Originally Posted by Shougun View Post
    Careful that the effects don't "erase" the weapon though, so rates/strength of effect should at least give the weapon time to speak for itself (or speak with the effect itself).
    This. Absolutely.
    (8)
    Last edited by Raldo; 05-29-2019 at 01:47 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Raldo View Post
    Hoo boy, that's a lot of text. Not going to read all that, but I will say that I'd definitely like to see less WHOOSH GLOW EVERYWHERE and more stylized glows/effects. Compared to the final ARR/HW relics (usually a glow focused around the contours of the pointy end), the glows on the final SB relics seem very uninspired (every weapon's effect looks like every other weapon's effect).
    I always put a tl;dr (almost always at least? lol) on the longer walls . I don't want people to have to read everything to know if they care to read more lol.

    But yeah we want a very similar thing ~! Hopefully not only just an effect but also fitting the theme of the task/weapon itself even. Such that the effects may be different or at least tell you something about them just by looking, I can't really tell anything about SB relics except for its huge lol.

    An in game example would be pretty much all the primal weapons give you a bit of info on them even if you weren't familiar with the primal, you could describe their character/theme.
    (2)