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  1. #21
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kurando View Post
    People also seem to forget that healers have actions to help avoid all or some MP costs being used, (i.e. Thin Air, Lightspeed, Aetherflow), along with Lucid and Refresh capabilities. Once spell MP costs are adjusted it'll be just like how we are playing now, nothing much to worry about.
    SCH are losing one of their main MP regenerators in Energy Drain.

    Quote Originally Posted by HyoMinPark View Post
    I don’t know of any healer currently with 25,000 MP. Even with full Piety melds/full Piety gear... Most sit at ~18,000-ish.

    We’ll just have to see. It all depends on the MP cost of our spells (healing and DPS spells), refresh rate of in-combat MP regen, and the refresh rate of our MP cooldowns (it seems Lucid Dreaming is still a thing—Mana Shift is gone though; haven’t heard much about Refresh). Not sure how well the refresh rate on the new Piety will be—if it will be worth it to meld that as opposed to other substats. We’ll just have to wait and see.
    Indeed, but one my biggest problems with SE regarding FFXIV is how much they try to hide information. If you could hover over a substat and have it say, "increases your mana regenration by X amount every 3 seconds" it would go a long way, but here we are 5 years after ARR and we still don't have that info.
    (2)
    Last edited by Deceptus; 05-28-2019 at 08:55 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #22
    Player
    Kaylessa's Avatar
    Join Date
    May 2019
    Posts
    151
    Character
    Kaylessa Sylverlur
    World
    Coeurl
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Yuyuka3 View Post
    However, if Piety affects MP regen rates, then that might be the answer of how we to function properly despite the higher costs.
    That's my hope as well
    (0)

  3. #23
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lambdafish View Post
    Everything is % based and balanced accordingly, the devs said that themselves. The only reason for the change is to unify MP across jobs and 10k is a nice round number.
    And it is already this way in PvP too. I'm guessing costs will likely be around those costs, not the current 3600 for a raise at 70.
    (1)

  4. #24
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    740
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    There was also a change to Lucid Dreaming but not gonna say anything until Wednesday.
    (1)

  5. #25
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Of all the battle system changes that are coming, this one worries me the least. MP cost has always been percentile to max MP. Apply those same figures with 10k max MP in mind and done deal. PIE will likely factor in the same as well. They will use a formula to figure out what percentage of MP players can add at any particular level, and add that number plus some change to match the additional MP it gives you over the course of the average time of various duty clears. The quicker MP generation should also be advantageous should you be KO'd and raised in battle. At least on paper.
    (4)

  6. #26
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    yes mp cost are scale to mp pool, but for the last 2 expansions they had to fix SCH Adlo and Succors we were being over charged for less effect. HW they lessen it, then SB they lessen it more and adjusted the shield. they have a formula for mp, but when it came to SCH the formula never worked for it plus they nerfed the mp returned form Atherflow. they gave us Lucid dream but it sucked compared to the mp i was getting back from Atherflow, we would get double of what LD would gives us in LD cooldown, this was needed since Sch spells has the biggest cost.
    (2)

  7. #27
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Syphin_Polaris View Post
    I will admit the costs for abilities I have actually seem are pretty steep, example being drk's skills costing 3k across the board, but these are still just media builds we've seen for the expansion, and who knows what may or may not change.
    Well that's gonna be like PLD and Clemency - It cost a lot of MP (before trait) but you got combo that generate MP. Now they remove aggro combo, so both DRK/PLD will get MP from main combo (guessing) to fuel those skills.
    Your skills can drain MP, so with Blood Price, you can recover MP fast and spam those skills for Burst DPS - mostly in AOE situtations - together with Siphon and Blood Weapon, you'll have large MP recovery.
    Blood Weapon/Price might share CD though, or one is removed.
    (0)

  8. #28
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Yeah, MP cap is a complete non-issue as far as I'm concerned.

    MP costs are already percentile based, so the only change really is that Piety won't be increasing your pool and will instead be increasing MP regen.

    Of course, this also means that MP restoration skills are being relatively buffed. Since things like Lucid and Refresh (Also Elixirs if that's a thing you use) deal flat amounts of restoration not percentage based.

    The only things that are taking a hit, MP restoration wise are percentage based restores, like Aetherflow, Assize and also The Ewer (Since cards are being reworked...) - That is, unless they are being adjusted and/or considered with the change.

    I think this is one of those things that Yoshi was on about when he said "He didn't want to leak any of the changes early, because some of the changes might not make sense without seeing the complete picture"

    MP standardization should simply mean that MP restoration effects are easier to balance, since everyone will get the same benefit from everything. As opposed to things like healers getting less out of Refresh/Lucid because of their larger MP pools than the Mages that don't have Piety as a stat to bolster their MP.
    (0)

  9. #29
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,982
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I actually prefer having a set MP pool like casters have, although I wish Piety was changed for something more insteresting.

    Anyway, 10 000 or 18 000 : it's the same. You'll use Lucid Dreaming every minute now. And we will still have Lightspeed, Thin Air and Aetherflow to iron things out.
    (1)

  10. #30
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    602
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Hmm... With a MP capped at 9,999 (lo leave it more FF'ish), using oGCD heals and avoid using GCD heals will be even more important if that healer really wants do DPS. The game will be slightly harder, adding again worries about MP economy.
    (0)

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