Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 33
  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by lordcruxis View Post
    It's way too early to doomsay the healer MP game, and in theory it'll be no different than having the 25000-something mp you have now, just with smaller numbers
    I don’t know of any healer currently with 25,000 MP. Even with full Piety melds/full Piety gear... Most sit at ~18,000-ish.

    We’ll just have to see. It all depends on the MP cost of our spells (healing and DPS spells), refresh rate of in-combat MP regen, and the refresh rate of our MP cooldowns (it seems Lucid Dreaming is still a thing—Mana Shift is gone though; haven’t heard much about Refresh). Not sure how well the refresh rate on the new Piety will be—if it will be worth it to meld that as opposed to other substats. We’ll just have to wait and see.
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #12
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,196
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    People also seem to forget that healers have actions to help avoid all or some MP costs being used, (i.e. Thin Air, Lightspeed, Aetherflow), along with Lucid and Refresh capabilities. Once spell MP costs are adjusted it'll be just like how we are playing now, nothing much to worry about.
    (6)

  3. #13
    Player
    Syphin_Polaris's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Syphin Polaris
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by kobe-sabi View Post
    i dont put anything past Yoshi Team, these people are working hard to give the people great content, but it seems for the last 2 expansion they had to adjust the SCH mp cost for Adlo and Succor after the content been out for months. Now for seasonal SCH we worked around it, but for the leaks i have seen and for over 90% of these leaks to be correct the mp cost i saw for Adlo scared me since i love to DPS during my downtime.
    Ah, I have not seen much regarding scholars on the leaks/information we have so far. I don't really play healers ever so it is far from something I knowledgeable in. I have all my jobs to 70 so I have at least a general understanding of how jobs work and interact with their abilities and other players but that's as far as that goes for me and healers. I will admit the costs for abilities I have actually seem are pretty steep, example being drk's skills costing 3k across the board, but these are still just media builds we've seen for the expansion, and who knows what may or may not change.

    I do wholeheartedly hope the jobs and game changes are for the better for everyone, because it is really saddening to see certain jobs shunned in areas because they are just out shined by another job in their role. The jobs I've seen so far that I do like playing have seemed interesting so I'm trying to stay optimistic for the other jobs too.
    (1)
    Last edited by Syphin_Polaris; 05-28-2019 at 04:53 AM. Reason: Grammar mistake

  4. #14
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kurando View Post
    People also seem to forget that healers have actions to help avoid all or some MP costs being used, (i.e. Thin Air, Lightspeed, Aetherflow), along with Lucid and Refresh capabilities. Once spell MP costs are adjusted it'll be just like how we are playing now, nothing much to worry about.
    aetherflow, lightspeed doesnt give free cast lol it decresses cost for a short bit also it weakns the cure ability . thin air is the only way 2 get free cost lol
    (0)

  5. #15
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Everything is % based and balanced accordingly, the devs said that themselves. The only reason for the change is to unify MP across jobs and 10k is a nice round number.
    (4)

  6. #16
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    SWTOR has a similar system for their jedi/sith casters/healers.

    Force is capped at 100 and you have to work with that, of course it would regen at a set rate. Problem is, you'd find yourself OOM very quickly and often if you weren't careful.

    Point is, now that they've capped MP, they absolutely have to balance MP costs or healers won't be able to do their jobs. That is my main concern. SE has shows moments of brilliance with balance, and moments of sheer stupidity with balance.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #17
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MorbolvampireQueen6 View Post
    aetherflow, lightspeed doesnt give free cast lol it decresses cost for a short bit also it weakns the cure ability. thin air is the only way 2 get free cost lol
    This is incorrect. Lightspeed does not half the potency of your heals. Back in HW, it cut the potency of your damage spells by 25%, but never healing.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #18
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,196
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by MorbolvampireQueen6 View Post
    aetherflow, lightspeed doesnt give free cast lol it decresses cost for a short bit also it weakns the cure ability . thin air is the only way 2 get free cost lol
    Read what I said "avoid all or some MP costs", I never said everything was free casts. Also as Hyomin said, healing is not reduced during Lightspeed, please read your tooltips.
    (6)
    Last edited by Kurando; 05-28-2019 at 06:56 AM.

  9. #19
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Dont mp costs already scale with your mp anyway?
    It's already a % based system.
    (4)

  10. #20
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Dont mp costs already scale with your mp anyway?
    It's already a % based system.
    The costs are a percentage of base maxMP, but healers can increase maxMP with Piety.

    The devs want to make it easier to calculate "how many spells can I cast at full MP?" or "how many spells can I cast now?". This is far easier to do if everyone has 10k maxMP and spells all cost some multiple of 100 MP. And to make up for the healers losing the ability to increase their maxMP, Piety will instead increase their latent refresh rate so that Piety will still allow them to cast more spells before going OOM.
    (4)
    Last edited by Rongway; 05-28-2019 at 08:04 AM.
    Error 3102 Club, Order of the 52nd Hour

Page 2 of 4 FirstFirst 1 2 3 4 LastLast