
And it is already this way in PvP too. I'm guessing costs will likely be around those costs, not the current 3600 for a raise at 70.




SWTOR has a similar system for their jedi/sith casters/healers.
Force is capped at 100 and you have to work with that, of course it would regen at a set rate. Problem is, you'd find yourself OOM very quickly and often if you weren't careful.
Point is, now that they've capped MP, they absolutely have to balance MP costs or healers won't be able to do their jobs. That is my main concern. SE has shows moments of brilliance with balance, and moments of sheer stupidity with balance.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Dont mp costs already scale with your mp anyway?
It's already a % based system.





The costs are a percentage of base maxMP, but healers can increase maxMP with Piety.
The devs want to make it easier to calculate "how many spells can I cast at full MP?" or "how many spells can I cast now?". This is far easier to do if everyone has 10k maxMP and spells all cost some multiple of 100 MP. And to make up for the healers losing the ability to increase their maxMP, Piety will instead increase their latent refresh rate so that Piety will still allow them to cast more spells before going OOM.
Last edited by Rongway; 05-28-2019 at 08:04 AM.
Error 3102 Club, Order of the 52nd Hour



There was also a change to Lucid Dreaming but not gonna say anything until Wednesday.




Of all the battle system changes that are coming, this one worries me the least. MP cost has always been percentile to max MP. Apply those same figures with 10k max MP in mind and done deal. PIE will likely factor in the same as well. They will use a formula to figure out what percentage of MP players can add at any particular level, and add that number plus some change to match the additional MP it gives you over the course of the average time of various duty clears. The quicker MP generation should also be advantageous should you be KO'd and raised in battle. At least on paper.
yes mp cost are scale to mp pool, but for the last 2 expansions they had to fix SCH Adlo and Succors we were being over charged for less effect. HW they lessen it, then SB they lessen it more and adjusted the shield. they have a formula for mp, but when it came to SCH the formula never worked for it plus they nerfed the mp returned form Atherflow. they gave us Lucid dream but it sucked compared to the mp i was getting back from Atherflow, we would get double of what LD would gives us in LD cooldown, this was needed since Sch spells has the biggest cost.


Yeah, MP cap is a complete non-issue as far as I'm concerned.
MP costs are already percentile based, so the only change really is that Piety won't be increasing your pool and will instead be increasing MP regen.
Of course, this also means that MP restoration skills are being relatively buffed. Since things like Lucid and Refresh (Also Elixirs if that's a thing you use) deal flat amounts of restoration not percentage based.
The only things that are taking a hit, MP restoration wise are percentage based restores, like Aetherflow, Assize and also The Ewer (Since cards are being reworked...) - That is, unless they are being adjusted and/or considered with the change.
I think this is one of those things that Yoshi was on about when he said "He didn't want to leak any of the changes early, because some of the changes might not make sense without seeing the complete picture"
MP standardization should simply mean that MP restoration effects are easier to balance, since everyone will get the same benefit from everything. As opposed to things like healers getting less out of Refresh/Lucid because of their larger MP pools than the Mages that don't have Piety as a stat to bolster their MP.


I actually prefer having a set MP pool like casters have, although I wish Piety was changed for something more insteresting.
Anyway, 10 000 or 18 000 : it's the same. You'll use Lucid Dreaming every minute now. And we will still have Lightspeed, Thin Air and Aetherflow to iron things out.


Hmm... With a MP capped at 9,999 (lo leave it more FF'ish), using oGCD heals and avoid using GCD heals will be even more important if that healer really wants do DPS. The game will be slightly harder, adding again worries about MP economy.
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