PVP isn't supposed to be a "feels good" time where everyone wins. That's not PVP.
PVP isn't supposed to be a "feels good" time where everyone wins. That's not PVP.
oh geez you brought up the obvious premade problem
hide yo kids hide yo wife they coming to focus fire me in 1.5 seconds
"PVP isn't supposed to be a "feels good" time where everyone wins. That's not PVP." This might be the biggest nonsense Ive ever read in the context of this discussion.
Last edited by awesomega; 05-28-2019 at 07:28 AM.
i'm getting drunk off of all this whinnnnnnnnnnnnnnnnnnnnnnnnnnne.
They have a point, you clearly see the premades burn through all mixed parties. IF someone hasnt played heal in ages or barely leveled em, they might be better of stay dps. i might be able to do both, you might be too, but there are plenty who just cant... id take an good dps over an terrible heal anytime. And its unfair using TS against randoms. you literally see their movement patterns and all...
Dont get me wrong, I see why its fun but there should be [Mixed] and [Premade] ques for all, with maybe allowing up to 3 ppl together for mixed. Or else its literally feeding sheeps to wolfs.
There is only ONE pre made CWLS on Crystal DC for pvp (Mint Condition), stop being a crybaby.
There's no need to split ques.
Last edited by ShivaTairo; 05-29-2019 at 03:23 PM.
Regardless of what SE decides to do or not do, you should probably ask what you yourself can do. For starters, it helps to remember that "premades" aren't some unbeatable, unfair, exclusive exploit. It's just a group of like-minded people playing together. So why not just do the same? Make your own linkshell with people you think are good. Everyone in a premade started out solo-queueing anyway. They got better and learned the game despite playing with a bunch of uncoordinated strangers.
If you're gonna think of your losses as some random roll of the dice, at the very least start thinking of ways to incrementally swing the odds in your favor.
Last edited by DebbieMachete; 05-30-2019 at 01:34 PM.
There will be losers in PvP simply by design. Some folks decided they were tired of losing and they improved themselves and made a group afterwards.
What's stopping everyone else from doing the same? Put in the work then groups will invite you. If you aren't very good then you can't be expected to be invited into premades with good players.
Why should I have to join a party to "enjoy" pvp? I just got out of a frontline match, where as usual one party dominated the map. One person also had the first time achievement and thus got great first impression of what to expect from pvp. On a Saturday during the day there are not enough people queueing for a large frontline match.There will be losers in PvP simply by design. Some folks decided they were tired of losing and they improved themselves and made a group afterwards.
What's stopping everyone else from doing the same? Put in the work then groups will invite you. If you aren't very good then you can't be expected to be invited into premades with good players.
Well, I'm out, I got the garo achievements. Keep telling yourself that there's no problem with premades and enjoy the long queue times...
In all honesty, it doesn't sound like you like PvP at a base level. Generally, people who like PvP are competitive, and when they get beat they want to do all within their power to get better. The harder they get beat, the harder they want to try - even should they get steam-rolled. The reason I generalize like this is not to be exclusive, but to point out that you're petitioning for changes in a system which doesn't even seem to appeal to you on a fundamental level. Case in point, someone gave you an extremely thorough primer about success in the frontlines, and your response was that it wasn't worth your time. Would you play if there was no external incentive? What about a frontlines training grounds you could queue for with your friends for practice, that offered no dailies, marks, or achievements?
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