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  1. #1
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90

    <Dev> FIX MCH's ROBOT!!!!!!

    Hopefully that got their attentions. So from the action trailer it took the robot 6 whole second from when it was summoned to when it first hit the target. The is very very long time. Is there a way to spawn him closer to the target or have a placement marker? Also speeding up the animation will help.
    (5)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dyvid View Post
    Hopefully that got their attentions. So from the action trailer it took the robot 6 whole second from when it was summoned to when it first hit the target. The is very very long time. Is there a way to spawn him closer to the target or have a placement marker? Also speeding up the animation will help.
    I'd like to see a bit more reactiveness, too, but I'd rather not lose the dramatic entry, either, so long as the duration doesn't start ticking down until he truly starts combat...
    (0)

  3. #3
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    It's not slowing down your personal rotation. I don't see the problem here.
    (5)

  4. #4
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Raldo View Post
    It's not slowing down your personal rotation. I don't see the problem here.
    Every sec the robot isn't causing damage is a dps loss. Even Demi Bahamut will cast Wyrmwave while doing his Summon animation.
    (1)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dyvid View Post
    Every sec the robot isn't causing damage is a dps loss. Even Demi Bahamut will cast Wyrmwave while doing his Summon animation.
    Robot no longer has dramatic entrance.
    Robot duration has been reduced to 18 seconds.
    (14)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dyvid View Post
    Every sec the robot isn't causing damage is a dps loss. Even Demi Bahamut will cast Wyrmwave while doing his Summon animation.
    But what if they've already calculated that into how much damage it does overall?
    (2)

  7. #7
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    356
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    isn't this a bit premature? Lets wait until we actually have it to play with to see whether the delay is normal or if it is just because they were showcasing.
    (8)

  8. #8
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Animation vs first Strike

    Just trying to get ahead of the curve while they are still adjusting things. Most likely it's something they didn't consider yet. The animation is cool and if they adjust the damage of the initial strike to account for the 6s it's not attacking, four or five hits by my count, then that would work too. DRK also seems to have a long intro vs dps start. It's just better to get it fixed before launch then after.

    Footnote: The video shows him double punch at the 11s mark and does roughly four to five attacks to the 5s mark. Maybe it's attack every 1.5s like Demi-Bahamut?
    (1)
    Last edited by Dyvid; 05-26-2019 at 02:20 AM.

  9. #9
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Dyvid View Post
    Just trying to get ahead of the curve while they are still adjusting things. Most likely it's something they didn't consider yet. The animation is cool and if they adjust the damage of the initial strike to account for the 6s it's not attacking, four or five hits by my count, then that would work too. DRK also seems to have a long intro vs dps start. It's just better to get it fixed before launch then after.
    And you know they haven't done this already?

    Seriously, we only know the robot exists and you are already complaining about damage loss? At least wait until 29th, damn...
    (3)

  10. #10
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dyvid View Post
    Animation vs first Strike


    Footnote: The video shows him double punch at the 11s mark and does roughly four to five attacks to the 5s mark. Maybe it's attack every 1.5s like Demi-Bahamut?
    well the 1.5s is pure theory u have to time that yourself and I bet most of the smn don't get 11-12 wvs everytime they use Bahamut... just saying.. : /
    (0)

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