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  1. #1
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well I suppose we can wait till 5.0 launches then ask for fixes after that fact.... Better to procrastinate than be proactive.
    (0)

  2. #2
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dyvid View Post
    Well I suppose we can wait till 5.0 launches then ask for fixes after that fact.... Better to procrastinate than be proactive.
    seriously? Yes, the sky is falling, lets cry wolf when you have one abilities showcase video to base an entire argument on. Having nothing more than a basic understanding of how the actual mechanic works, or how fights are designed around it, or really having any information other than what was presented to you to demand fixes. Cause hasty decisions on pure baseless speculation is better to make judgements with than actual experience and facts.

    At this point until I have my hands on it.. i'm not going to whine about "muh potential deeps" because in reality. Being someone who has played machinist since heavensward. i'm more thrilled at the overhaul than just how much damage i can do and what a small delay in an animation is going to do.. numbers mean very little if the job isn't enjoyable and right now this dev team did a tremendous job from the looks of the job action trailer of making this job enjoyable again. The last thing any machinist should do is run to the forums to complain about an animation because "muh deeps".
    (3)