5.0 MCH uses 12 rapid fire gcds in a single min vs the old 3 rapid fire gcds
Well done SE , this was the problem that made MCH ping dependent and you multiplied that number x4
Good job , I'm not touching this job until it's fixed , probably in 6.0
5.0 MCH uses 12 rapid fire gcds in a single min vs the old 3 rapid fire gcds
Well done SE , this was the problem that made MCH ping dependent and you multiplied that number x4
Good job , I'm not touching this job until it's fixed , probably in 6.0
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