So, I already posted this on another thread, but since is specificly about MCH's issues.

And yes, after we got the media tour information, its pretty much confirmed that some of the old issues of Machinist still exist.

Ping issues are still there, mainly because they decided to keep the 1.5 second GCD, but extend it to the whole Overheat window. I think it would have been so much better if they made Heat Blast a off GCD that you could use in between your 1-2-3 while in Overheat. 1.5 second GCD is too short for the amount of animation lock the game has, unless you have really good latency.

Also, the Queen Automata looks like it takes around 5 seconds to actually start doing damage, effectively making it around 15 seconds, unlike the shown 20. I dont know if this is intended or not, but its a thing.

New Wildfire kinda makes Reassemble... Useless? I know damage is damage, but I feel that with the new version of Wildfire, there is no optimization to Reassemble itself, just use it whenever and it's fine. And also, it's kinda weird to me that Gauss Round and Ricochet don't count for Wildfire but they are incentivised while on Overheat.

Of course, not everyone is going to agree. But i've been maining MCH since 3.3, and I feel like the ShB version has the potencial to be the best one.