So, I'm starting to get a bit concerned about the direction that SE seems to be taking some jobs.

Most notably, after seeing the Job Action Trailer where Samurai gains the ability to use Midare Setsugekka twice in a row.

I simply ask SE: Can we not?

Can we not go down a road where we devalue every hard hitting, satisfying to use skill by making us use them a bunch of times in quick succession?

Like, first we have Warrior and Inner Release and Paladin with Requiescat where the idea is to pop a CD and then spam your hardest hitting skill as many times as possible.

Now, we're getting one of the most satisfying to use skills in the game, because of the build up to such a powerful strike and... Now getting to use it twice in a row? What next, will we be having burst phases where we spam out 5x Midare Setsugekka in a row?

What of other jobs? BLM getting a second Polyglot so now we can Foul twice in a row? Where will it end? Will BLM next expansion be spamming out 6 Fire IV's and then 6 Fouls as their entire rotation?

How long until Monks Perfect Balance lets them spam 5+ Tornado Kick's in a row?

How long until Bahamut/Phoenix for Summoner consists of you just spamming Enkindle?

Simply put, big, flashy, hard hitting skills are satisfying to use. But only when they're used sparingly within your rotations, because that's how they maintain their hard hitting feeling.

Allowing us to spam these skills doesn't increase how fun they are to use, but instead, do the opposite, they make them feel worse to use.

It's literally the reason why I can't stand the current Inner Release implementation, because Fell Cleave doesn't feel impressive to use, when every 90s I'm expected to throw out 5x Fell Cleaves that are Critical Direct Hits...