Quote Originally Posted by silentwindfr View Post
going with: "yes but some people are bad with this jobs and jobs" work for every jobs around. we talk of synergie in terms of bonus get from by example saber dance. give +30% of critical and DH to the two potential higher dps is not something you can under estimate. however, i feel that the best choice for dance partner will be monk, ninja, sam. in this order, mostly because the ressource gain is based on weapon skill, it's seems. and they are the three fastest job around in terms of attack speed.

however, it will depend of the player skill, like always. a good synergie means nothing if the player are bad.... but it don't change the fact that the best possible will be this three. even if every dps will be good, but if you have one of this three it will be safer to expect to get a maximum dps from this partnership.
Except the whole point being made is you can only be aware of who's doing high damage by utilizing a third party program—one the devs don't want to actively promote or implement themselves. Even if we assume they are good, you want to use a buff during burst windows not just slap it on a Samurai and hope for the best. This also necessitates a parser at least for those theorycrafting how to optimize each job. Simply put, DNC keeps circling back to a job dependent on knowledge the game doesn't provide. Which is a tad silly.

Actually, if we applied DNC's buff to the current crop of jobs. BRD would be your runaway pick due to Crit scaling. This alone emphasises why you cannot just assume SAM/BLM are the best targets.