I've always found that hilarious back whenever I unlocked mentor status; able to flag as pvp mentor yet (at that time and for the longest time) having never touched pvp. /shrug


I've just read the MogTalk
- Range Matchmaking will indeed be a very big problem with the addition of the dancer. However a "simple" thing to do would be to make the Feast a 5v5 battle and splitting caster and range into 2 different categories. I do not think allowing any kind of composition would be a good thing, as you could have things like "range meta" or "melee meta". x2 melee lb plz?
" The Feast but haven’t been able to make their first move. As such, we hope to find ways to help jumpstart their participation"
Well a good start would be to allow everyone to get proper reward every season and not just the top one. The wolf mark system is very bad for people who can't put enough time. (which is most people)
I see the intent, but unless they can ensure very quick pvp queue, there is an issue with that. I can't play my character while waiting.This is simply my own personal idea as the person in charge, but for example, we could have a server dedicated to PvP wherein you are able to create a copy of the character you regularly use onto that server. Only the characters copied onto that server could participate in PvP content, and you would have to play on that server if you want to partake in rank matches during the season. Any prizes won by making it into the ranks would then be distributed to the player’s main character.
If this could ensure no wiating time, sure, why not. But let's face it, it won't. And one thing I like to do while waiting (even for 5min) is to craft.
If I were to play 10 match and have to wait 5min between each match (decent waiting time I would say) that's 1h of crafting I'm missing.
Unless they make a system where people can continue their activity while waiting I don't think this would be a popular option.
OMFG plz yes! I'm so done with Crystal Tower. It's a pretty map but... after 200+ games I just can't see it anymore. (I want a map with half the side the first shard, with light sky n stuff and the otherside the 13th shard (the void) with the redmoon in the sky... that'd be nice ^^)Previous maps were created through a great deal of trial and error, but it might be interesting to increase the variety of maps after establishing clearer regulations from the beginning.
Don't make it more simple please T_T... I love the SB system but I'd rather have more tools than less... (Gravity Art of War and Holy for healers ^^?)We are planning to improve PvP actions with 5.0, and if we determine that it is too easy even after those changes, we will look into making further adjustments, including increasing the number of actions.
I can't recall WoW player saying Warsong Gulch and Arathi Bassin lack depth... they have very simple design and are still the favorite of many players...We would like to continue creating a variety of content, since more people can enjoy it without worrying about many things with content that is simple, easy to understand, and one that has a larger number of participants.
On the other hand, there are concerns that if we go that route, our core players may not find enough depth in the gameplay, or people may feel that it is hard for them to overcome situations with their own skills/strengths.
If anything, making all Frontline 8v8 would be the best change
Finally, something.
Just wish we didn't have to wait til the 11th hour for this... Rework of additionals is interesting, wish we could actually get a look at that the same way the media tour let people look at literally all the PvE actions/additionals, but oh well, not long until the patch notes anyway now...

raging strike and phantom have to be back in my skillset or riot.
edit
and good lord why run is still in the optional skills xD ?!
Last edited by legione; 06-26-2019 at 08:48 PM.
I kinda get the reason why, if everyone just has it by default then there is less benefit from having it; When everyoneis specialhas Bolt, nobodyis specialhas Bolt. You can outplay with timing of course, but that's true regardless with other skills. You can outplay Bolt, or be outplayed with Bolt, by Bind, Heavy, dash skills, etc.
At least they're increasing the ranged of melee attacks to make landing melee hits without Bolt slightly more tolerable.



Updated job guide has pvp changes as well.
https://na.finalfantasyxiv.com/jobguide/battle/

problem solved ,bolt is gone![]()
Yep, that works too lol.
Somewhat impressed with the Role Actions. There's a lot of potential for adjusting what you pick based on what others have taken, both on your team and the enemy team, although I guess that only applies to Feast where you can actually see others Role Actions.
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