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  1. #11
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Bright-Flower View Post
    For example if they make tank stance give enough enmity they could get rid of flash and just give gladiator total eclipse at the level we currently get flash.
    But i like my flash, blinding mf's is cool.
    Now seriously, i dont see a issue with flash, they can keep it for the blind effect aloun, i even use from time to time dark arts>dark passenger for the blind (as a deff cd) in low lvl duty's where u lack some of the higher lvl actions which help u not get rekt.
    (0)

  2. #12
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Maneesha View Post
    But i like my flash, blinding mf's is cool.
    Now seriously, i dont see a issue with flash, they can keep it for the blind effect aloun, i even use from time to time dark arts>dark passenger for the blind (as a deff cd) in low lvl duty's where u lack some of the higher lvl actions which help u not get rekt.
    They could keep it but it just seems like an easy target to cull if they want to keep button bloat down as new abilities are added.

    Also note to self: Take the namazu helmet off when I log in next.
    (0)

  3. #13
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Just watch when the expac goes live, all of the DPS still don't use their aggro mitigation skills because they don't read the tooltips and don't what role actions are and just happen to rip aggro from tanks because tanks don't use high enmity AoEs to hold aggro because it's a DPS loss and they bring back aggro combos just so the BLM doesn't rip aggro from tanks, especially DRK mains...
    DPS won't have enmity tools any morex they've been removed.
    NIN has also lost Smoke Screen and Shade Walker.
    (1)

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    warrior didn't get much shown seems like all tanks get a intervention now just so they can work with this "we set MT and OT but it doesn't matter" idea
    but did see that over head swing of War which is nice that they are giving tanks more aoe
    especially paladin so the job wont be dreadful in dungeons.
    (0)

  5. #15
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Further musings and implications

    Kage Bunshin No Jutsu "Uses your cooldowns / abilities"

    New AoE combo, branches from unleash, builds 20 blood.

    Abyssal Drain nowhere in sight.

    Shadowclone pops up.
    Abyssal Drains.

    Abyssal Drain is now an OGCD?

    No that doesn't parse. it's clearly using GCDs unless all blood is OGCD now.
    (0)
    Last edited by Kabooa; 05-25-2019 at 02:43 AM.

  6. #16
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Warrior Intervention appears to be Bloodbath. The life leech sound is heard on the two weaponskills immediately following its use, while a couple orbs are sen surrounding the warrior.

    There are some possibilities here.

    -Warrior gives health to the target in question, and receives Leeching to get it back.
    -Warrior leeches health, restoring their own and the targets.
    (0)

  7. #17
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bright-Flower View Post
    With the way they phrased things with the new tank stance, I wonder if they'll get rid of 'high enmity' abilities and just have that as an on/off switch.

    For example if they make tank stance give enough enmity they could get rid of flash and just give gladiator total eclipse at the level we currently get flash.

    I have a feeling this may REDUCE enmity issues in general because there's really no reason for tanks in dungeons to not have their tank stance on at all times now, and in raids/trials tanks won't be going without tank stance for the sake of more damage. If provoke/shirk still works, then even off tanks can get good enmity without needing to keep the stance on and risk pulling from the MT.
    *BLM rips aggro from tank regardless* This is why we need those high enmity burst combos still... the BLM keeps ripping aggro and Shirk is on cooldown...
    (0)

  8. #18
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bright-Flower View Post
    They could keep it but it just seems like an easy target to cull if they want to keep button bloat down as new abilities are added.

    Also note to self: Take the namazu helmet off when I log in next.
    I honestly prefer new traits over new 4-5 new abilities per expansion...
    (1)

  9. #19
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    *BLM rips aggro from tank regardless* This is why we need those high enmity burst combos still... the BLM keeps ripping aggro and Shirk is on cooldown...
    We'll have to see, with the changes to stances and enmity just having the enmity stance on and doing the tank's damage rotation may well be enough to keep ahead of dps.

    As for traits vs abilities, I don't think we need to remove and add abilities just for the sake of having new ones, but natural extensions to existing ones or changes that fit with overall changes in job design IMO are fine. For example the changes to tank stance and enmity kind of render savage blade, rage of halone and flash as unnecessary in their current forms. So either removing them to make room for new spells or reworking them like they apparently are with RoH makes sense.
    (1)

  10. #20
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    *BLM rips aggro from tank regardless* This is why we need those high enmity burst combos still... the BLM keeps ripping aggro and Shirk is on cooldown...
    With the new provoke now giving you and aggro lead instead of just equal, you have the solution to that problem.
    (0)

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