

The most interesting thing for me watching MCH was the lack of an ammo counter on its job gauge. I would be VERY happy to see ammo go away as a mechanic for them.Machinist... Oh boy... Mecha Soldier, Rocket Drill Launcher, Fartthrower, Giant Repeating Crossbow, BDSM Launcher... Oh and a gun that looks like a sniper rifle (Meaning it also has a vestigial scope that will never be used in any attack animation and thus trigger tf out of me!)


I liked what I saw in the RDM portion, but I am not sure if we are getting AOE versions of areo and Thunder or if those are new spells we are getting. I was unable to tell from the video myself. I was kind of hoping to get upgrades for VerAero and VerThunder.
Can anyone confirm is MCH is gone now???
Mch turret gone now****



I was worried about SCH, but now I'm pretty hyped for that move the big fairy does after we give her Excog. I'm really hoping it spreads it to the party.
I'm not gonna lie.
WHM actions turned me on a little.



From what we see in the video, the boosted ninjutsu are fired after 2 kassatsu in a row. So Kassatsu might be one of those skills you can charge. But with the synergy removed there's a high chance trick attack's gone, so without having to worry about firing everything you've got in that 10 seconds window it'll probably just be weaving your ninjustu when they're up. Unless the clone mimic the ninjutsu too.
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