It's here.
https://www.youtube.com/watch?v=jaGxC7wnBDo
It's here.
https://www.youtube.com/watch?v=jaGxC7wnBDo
All I can say:
PLD Breaker attack
MCH Bio Blaster/Mecha Sidekick
DNC plays DDR
I'm definitely optimistic about the changes to Summoner. I just wish Phoenix got its own abilities (at least visually) rather than just having a fiery Deathflare. It looks like we gain access to a fire-based dot when Phoenix is up, so that's cool.
Astrologian's spell effects are just eye candy. Everything about it is so well done.
Last edited by Len; 05-24-2019 at 10:15 AM.
I'm really pumped and looking forward to learning these classes all over again! Just beautiful animation everywhere!
I'm curious as to how NIN's rotation is going to differ with the enhanced ninjutsu and shadow clone to account for now.
I main RDM I was excited about the changes but when I seen MCH...I'm glad I got my MCH to lvl 70. MCH is dope especially with the usage of the robot.
DRK wasn't edgy enough. So they increased its edginess two folds!
WHM looks like they got rid of the elemental effects and made stone and aero into white sparkly things. Maybe the second thing is also a non-water divine benison.
Other than that it looks like some medicas and PI and tetra, and those wings that probably just buff your heals so we're probably losing largesse for the second time, and then the final red lily thing.
Some neat stuff.
Gunbreakers can shoot their allies.
Bards get AoE Caustic Bite and a big ol' line attack.
Dragoon gets a new hop to use while in Life of the Dragon.
Fire IV Mage gets to spam Fire IV for another 2 years.
Samurai has an attack where they swing with their scabbard? Wut?
Warrior looks to have a second AoE attack that seems to combo off Overpower and generate 20 Gauge! Nice! Inner Release is still boring FC spam -.-
Red Mage gets VerFoul... Also what looks like VerMedica? Also Jolt doesn't seem to be necessary to cast Impact and for whatever reason, Impact was being used for the Dual Cast procs...
Paladin gets a bunch of AoE skills and a Shield Charge gap closer.
Ninja gets to stand around casting like a billion Ninjutsu for half an hour... Also, looks like they get a second AoE to combo after their Death Blossom.
White Mage... Used Holy aspected spells instead of Stone and Aero?
Scholar now also has a temporary "Stronk Summon" spell.
Summoner gets a new temporary pet for a second burst phase. Also, most importantly, neither burst phase required waiting around for 5 years while you built up Dreadwyrm Aether...
Machinist... Oh boy... Mecha Soldier, Rocket Drill Launcher, Fartthrower, Giant Repeating Crossbow, BDSM Launcher... Oh and a gun that looks like a sniper rifle (Meaning it also has a vestigial scope that will never be used in any attack animation and thus trigger tf out of me!)
Dancer... Does things? I think? I dunno... A lot of their trailer is them just dancing and not attacking anything :/
Dark Knight gets a bunch more AoE attacks. New Gauge that shows what I can only assume is Blood Weapon duration (Which seemed to be activated by a Dark Passenger looking attack). Can summon their Dark Side (Whether or not it's an actual reflection of yourself or just Fray is unclear, given that the dude in the trailer is dressed like Fray...). Also looked like Bloodspiller combo'd into something else.
To me it looks like Phoenix replaces the smn as the source of ruin abilites and akh morn.
Rather than doing it's own thing like Bahamut after smn does an action, Phoenix copies what would normally come out of the smn and does a fire version of it.
As you see in the trailer, smn rises in the air like it does during akh morn, but no akh morn comes out. Instead a fire pillar is from Phoenix.
http://forum.square-enix.com/ffxiv/t...er-for-5.0-smn
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