

Except the whole party helping out with mitigation, doing more active threat management, and boss auto positioning.Tank stances are obsolete with the current dps meta; and I'm completely fine with increasing the skill ceiling of tanks by giving them more impact dps wise. Doing damage is fun, and tanks will still feel like tanks because boss positioning, mitigation, and enmity management are pretty unique to the role. I'd like to see Enmity generation to be a tad bit more active: have the tank dip into the enmity combo and balance damage with enmity generation or perhaps mitigation.
But other than that, totally.
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