Please.... It's a pointless shoved-in spell. Has no gameplay interactivity.
thx
Please.... It's a pointless shoved-in spell. Has no gameplay interactivity.
thx
When Stormblood was being released and the role actions were being implimented, this was a possibility. But, Yoshi-P made the case that it's an iconic FF spell and should stay. The only good thing at the moment is it cost no MP, but it does sorta serve no purpose. I think it mostly needs a rework. Something to make it feel useful, but also not have it become a burden. I've heard suggestions of the PvP version, but that might not work all that well in PvE.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Protect is fine as an iconic spell, though ideally it's best to change how it functions rather than remove it. Some people have suggested PvP style changes where it's a WHM only spell or it could be turned it in to a healer trait. Personally I like it to go down the Eureka Logos Action route where Shell and Reflect have also been brought in to the mix, but we'll have to see what is revealed in the Live Letter.
They could probably tune it to be another temporary shield.
I don't see them wanting to get rid of something that, as others have said, is very iconic.
http://king.canadane.com
Protect (Also Shell) are iconic spells.
However, the current implementation of Protect is awful.
It should be removed from being an annoying maintenance buff (The only one in the game to boot) and instead implemented, along with Shell, somewhere else in the game as a more interactive and engaging spell.
What kind of spell and where to put it? I don't know, nor do I much care. Just as long as it's not continuing to be an annoying maintenance buff that slows down duties as you wait for everyone to load in and finish watching cutscenes to apply it (Especially annoying as AST when you're also sorting out your Sect and cards at the same time) as well as being a thing you kind of want to re-apply to people after a Raise but don't want to actually cast because GCD usage...
Both of them are in Eureka as different skills.
But at the same time they're not used very differently in there than Protect is anywhere else.
Though Protect L and Protect both stack, which is fun lol.
http://king.canadane.com
Personally, I like having long term buffs like protect.
we can remember to reapply buff and debuff that last >30 seconds, i dont see the problem to cast a 60m buff that last until we finish a dungeon.
though i dont mind to make it instant cast i guess.
Rumored that they are cutting the entire role action category so protect might finally be killed. Things that are actually important will just be reintegrated into each job's list of actions. Part of me wishes that is true, although a pool of shared actions has some positives. Protect though is a bit silly to keep if the goal is to remove button bloat. Increase characters' base defense and eliminate the spell so we won't ever need to cast protect at the start of a dungeon again.
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