Sorry this game wasn't your type of game.
This game is all about it's story and by extention its cutscenes. I understand that it may not be to everyone taste.
May you find a game to your liking o/
Sorry this game wasn't your type of game.
This game is all about it's story and by extention its cutscenes. I understand that it may not be to everyone taste.
May you find a game to your liking o/
you can press escape to skip cut scenes then watch most in the Inn room later. In the options there is a check box to not play previously viewed cut scenes. (Except the Damn MSQ one).
But yeah if you don't like it best to move on because they don't go away.
WOW I type to slow, so many posts!
First (and last) time I ran Praetorium, I spent most of my time there hammering the escape key trying to get out of the cutscenes before I got kicked for wasting everyone's time. Eventually, I realized that everyone was forced to watch. Never again.
Byeee, maybe a game with no story is more up your alley. Or rather, one that isn't in a JRPG formula.
this is not a jrpg formula. This is an mmo quest formula with a lot more story stuffed in. Jrpg balances story with adventure, and generally has a more focused narrative, when the narrative stuff happens. Its content is also generally designed to be engaging, whereas most of the story stuff here is half baked, because the game isnt designed to have compelling single player gameplay.
no, its not. jrpgs balance exploration, action, and they have smoother exposition. You dont have 10 quest complete pop ups per narrative scene, and you don't spend the vast majority of time played talking to npcs/watching the game play itself.
its not designed to be quest hubs, it doesnt break in the middle to wait for queue either.
they both have stories, thats where the similarity ends structure wise.
i feel ffxiv story is a worthwhile part of its price, but it is not a well designed single player rpg experience, and its integration into play for a new player is very poor. 33% is designed for progression, and 66% is designed to be postgame that is no longer postgame.
The ones I play are like this, sounds like everything in FF14 storywise is working as intended.no, its not. jrpgs balance exploration, action, and they have smoother exposition. You dont have 10 quest complete pop ups per narrative scene, and you don't spend the vast majority of time played talking to npcs/watching the game play itself.
its not designed to be quest hubs, it doesnt break in the middle to wait for queue either.
they both have stories, thats where the similarity ends structure wise.
i feel ffxiv story is a worthwhile part of its price, but it is not a well designed single player rpg experience, and its integration into play for a new player is very poor. 33% is designed for progression, and 66% is designed to be postgame that is no longer postgame.
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I think it's not that there are cutscenes, but the frequency of it.
Tried to get this across in another thread, but it's just stupid that it fades into letterbox with camera movements just for like 10 lines of text.
I get an item, I walk 10 meters to the guy and: Cutscene.
You know, when Minfillia and I think Urianger were explaining the Aether (what happens when you die etc.)- that was cool and a real meaningful cutscene.
The OP made it pretty clear with this simplified flowchart that there are too many cutscenes. The way they are set up has nothing to do with this game being "story-driven".
Imagine your boss is not giving you 10 tasks at once for that workday but instead wants a meeting every 30 minutes for every task scattered all over the day.
Right now it's simliar for me (according to the quest list I am just a few quests short of the Amphiteathre): How often did Alphinaud talk to me about small details that I observed myself already? There is no need that every character so far has to intervene and share their two cents. Just make one big cutscene. Talking about why "The Weaver" did this and that is not worth of fading in and out the screen every 5 minutes.
Last edited by MrKusakabe; 05-21-2019 at 10:21 PM.
You have a lvl 63 RDM and a level 57 SCH and you haven't done Akh Afah Amphitheatre which is a lvl 50 MSQ quest?
Right now it's simliar for me (according to the quest list I am just a few quests short of the Amphiteathre): How often did Alphinaud talk to me about small details that I observed myself already? There is no need that every character so far has to intervene and share their two cents. Just make one big cutscene. Talking about why "The Weaver" did this and that is not worth of fading in and out the screen every 5 minutes.
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