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  1. #1
    Player
    LyraKuroneko's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    540
    Character
    Lyra Kuroneko
    World
    Hyperion
    Main Class
    Samurai Lv 100
    Sorry this game wasn't your type of game.

    This game is all about it's story and by extention its cutscenes. I understand that it may not be to everyone taste.

    May you find a game to your liking o/
    (36)

  2. #2
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    you can press escape to skip cut scenes then watch most in the Inn room later. In the options there is a check box to not play previously viewed cut scenes. (Except the Damn MSQ one).

    But yeah if you don't like it best to move on because they don't go away.

    WOW I type to slow, so many posts!
    (5)

  3. #3
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,443
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nyvara View Post
    you can press escape to skip cut scenes then watch most in the Inn room later. In the options there is a check box to not play previously viewed cut scenes. (Except the Damn MSQ one).
    First (and last) time I ran Praetorium, I spent most of my time there hammering the escape key trying to get out of the cutscenes before I got kicked for wasting everyone's time. Eventually, I realized that everyone was forced to watch. Never again.
    (0)

  4. #4
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Byeee, maybe a game with no story is more up your alley. Or rather, one that isn't in a JRPG formula.
    (36)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Gula View Post
    Byeee, maybe a game with no story is more up your alley. Or rather, one that isn't in a JRPG formula.
    this is not a jrpg formula. This is an mmo quest formula with a lot more story stuffed in. Jrpg balances story with adventure, and generally has a more focused narrative, when the narrative stuff happens. Its content is also generally designed to be engaging, whereas most of the story stuff here is half baked, because the game isnt designed to have compelling single player gameplay.
    (4)

  6. #6
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Physic View Post
    this is not a jrpg formula.
    Yes it is, its meant to be approached like a traditional JRPG/Final Fantasy title and enjoyed as such, an MMOJRPG if you will, but no not a traditional MMO.
    (2)

  7. #7
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SerLuke View Post
    Yes it is, its meant to be approached like a traditional JRPG/Final Fantasy title and enjoyed as such, an MMOJRPG if you will, but no not a traditional MMO.
    no, its not. jrpgs balance exploration, action, and they have smoother exposition. You dont have 10 quest complete pop ups per narrative scene, and you don't spend the vast majority of time played talking to npcs/watching the game play itself.

    its not designed to be quest hubs, it doesnt break in the middle to wait for queue either.

    they both have stories, thats where the similarity ends structure wise.

    i feel ffxiv story is a worthwhile part of its price, but it is not a well designed single player rpg experience, and its integration into play for a new player is very poor. 33% is designed for progression, and 66% is designed to be postgame that is no longer postgame.
    (5)

  8. #8
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Physic View Post
    no, its not. jrpgs balance exploration, action, and they have smoother exposition. You dont have 10 quest complete pop ups per narrative scene, and you don't spend the vast majority of time played talking to npcs/watching the game play itself.

    its not designed to be quest hubs, it doesnt break in the middle to wait for queue either.

    they both have stories, thats where the similarity ends structure wise.

    i feel ffxiv story is a worthwhile part of its price, but it is not a well designed single player rpg experience, and its integration into play for a new player is very poor. 33% is designed for progression, and 66% is designed to be postgame that is no longer postgame.
    The ones I play are like this, sounds like everything in FF14 storywise is working as intended.

    (9)

  9. #9
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    I think it's not that there are cutscenes, but the frequency of it.
    Tried to get this across in another thread, but it's just stupid that it fades into letterbox with camera movements just for like 10 lines of text.
    I get an item, I walk 10 meters to the guy and: Cutscene.

    You know, when Minfillia and I think Urianger were explaining the Aether (what happens when you die etc.)- that was cool and a real meaningful cutscene.
    The OP made it pretty clear with this simplified flowchart that there are too many cutscenes. The way they are set up has nothing to do with this game being "story-driven".
    Imagine your boss is not giving you 10 tasks at once for that workday but instead wants a meeting every 30 minutes for every task scattered all over the day.

    Right now it's simliar for me (according to the quest list I am just a few quests short of the Amphiteathre): How often did Alphinaud talk to me about small details that I observed myself already? There is no need that every character so far has to intervene and share their two cents. Just make one big cutscene. Talking about why "The Weaver" did this and that is not worth of fading in and out the screen every 5 minutes.
    (24)
    Last edited by MrKusakabe; 05-21-2019 at 10:21 PM.

  10. #10
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MrKusakabe View Post

    Right now it's simliar for me (according to the quest list I am just a few quests short of the Amphiteathre): How often did Alphinaud talk to me about small details that I observed myself already? There is no need that every character so far has to intervene and share their two cents. Just make one big cutscene. Talking about why "The Weaver" did this and that is not worth of fading in and out the screen every 5 minutes.
    You have a lvl 63 RDM and a level 57 SCH and you haven't done Akh Afah Amphitheatre which is a lvl 50 MSQ quest?
    (1)

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