Quote Originally Posted by Physic View Post
this is incorrect. He says how they handle the story is bad. Ffxiv story is more like a visual novel with less choices and more busywork than a classic jrpg. His complaint was not that story existed, but how its incorporated
Oh man I’m going to hate myself for getting involved in this but, interactivity? Classic JRPG? What era are you even speaking about. The like 5 out of near under 100 on the NES to SNES that have anything other than forced segments with decisions that ultimately mean little. The deep decisions that drive you to all 1 ending on a NG run of parasite eve or Musashi. The dash towards the finish of Lufia 2. Your infinite ‘but thou must select yes” of pretty much every dragon quest and it’s spinoffs? I can think of maybe 11 jrpgs out of a not small number I’ve played that even cares what input you have. Obviously not including most FFs.
Most FFs in general offer the interactivity of a visual novel that lets you splice up monotony with some side dungeons as long as that game isn’t ix.

The ‘problem, with xivs storytelling has nothing to do with interactivity or story. It’s the delegations of tasks that become a major pain in the rear. Especially that space of time between the end of ARR and HW. So you’ve blown up a weapon, you’ve saved the realm, you are the most awesome person ever, and then they put you back on shift and you go back to your part time job of being a mailman. Having to go through 6 loading screens to deliver somebodies mail is infuriating. The absolute only reason I can’t get my long time friends on board is because of that awful awful space between ARR and HW where all the plot is actually super interesting but it feels awful to get to the points where you can engage with it.
Take this here
Go over here
Beat up a Ifrit again
Return to the waking sands.

Puh-lease
Somebody quitting because of burn out isn’t that shocking. But we’re still like an expansion or two away from out very own cata tier facelift