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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SerLuke View Post
    I can't tell you the number of times people would either come and try to take over a camp, or a healer/tank would leave and we'd have to spend freaking 30 minutes not only trying to find a replacement but waiting for them to get to said camp, not to mention stuff like people MPKing others by dragging mobs like goblins to the Kazham zone.
    this is a side discussion, but you know what, every person i know who played ffxi at that time understands and relates to the same stories you are talking about. The infamous goblin smithy wiping people. The time you were struggling hunting X item, and someone, or group helped you. The time you made the dangerous journey as a low level to jueno for the first time.

    yeah it was rough, but its goal was to create this shared and compelling experience. For some that experience was nightmares, for others it was glory, for others, comedy. But it achieved its goal.

    ffxiv is definitely a different beast, it focuses more on being accessible, and being able to be consumed in smaller blocks, but the story locks are blocking that accesibility for some players.


    Quote Originally Posted by SerLuke View Post
    And my point is you can't make everyone happy, by doing the things proposed here it will make people that are happy with how the game currently is very unhappy, it comes to a point where demanding these changes is unreasonable and would require rebooting the game again like they did from 1.0 -> 2.0 if people don't like how this game does they story they have options, they can either skip the cut scenes. pay for jump potions to skip to Stormblood/level 60 though this will probably be skipping to Shadowbringers/70 soon, they can skip the cut scenes, of they can go play something else.



    Sometimes they would say in advance and I would be able to find someone, sometimes even if they say in advance it wasn't possible to find someone in time, ,many other times someone would just leave.
    they can satisfy both by having an optional way to unlock content.

    they can even break the unlocks into smaller chunks, and require some extra adventuring.

    like an optional boss in satasha after you kill main boss, who gets you access to up to level 20 content, something at 20 that unlocks up to level 30 content etc.
    (5)
    Last edited by Physic; 05-23-2019 at 12:46 AM.