Quote Originally Posted by SerLuke View Post
It really didn't though, to progress in FFXI's story you were FORCED to not only group with other players but actually manually find the help yourself in order to get items/drops you needed to progress in the freaking story itself, I remember having to have help to get key drops to go to Kazham just to level up because no one wanted to party anywhere else in FFXI at that level, whereas in FFXIV you unlock the dungeons you need to exp at as you go through the story, much, much better system than having to rely on RNG drops just to get to an area of the game where you wanted to go.
what you are talking about is not story elements, but gameplay elements. Ffxi was meant to be a more immersive, less solo focused game. the point of something like kazham keys, limit breaks, etc was to create experiences that players had together to achieve certain goals, it was sometimes rough, i was the guy who needed to hunt limit break items for days while other people got their loot and left, but it did the job of creating shared multi player world content.

but thats a totally different discussion. You are focused on how difficult it was to see the story, but im not saying to make ffxiv as difficult as ffxi, i'm saying allow people to get to what content they are most interested in.

you know how you hated all that multi player group stuff getting in the way of story in ffxi? well here, there are many players annoyed that all that story stuff is getting in the way of their multi playet group stuff.

all i am saying, make both player types happy, and the ones in the grey area.