Quote Originally Posted by SerLuke View Post
Not missing the point but you are painting FFXI in a more favorable light than it actually was back in the day, don't forget to get through some of these trials you also had to manually contact and find help or shout in towns for help if you didn't have enough people in your linkshell to help, at least with FFXIV they have a duty finder system which makes it so much easier to actually get a party to clear the content. I remember getting freaking lost so many times and needing help getting the items I needed for unlocking missions/stories in FFXI not to mention needing help getting items like keys to get to Kazam just to level up cause no one wanted to exp anywhere else or help just getting the freaking artifact armor. Yes I played FFXI back in the day, this game is a freaking walk in the park in comparison. Saying FFXI did story gating better isn't true at all unless all you wanted to do is hunt HNMs and compete against botters for them, yeah no thanks, I love and enjoy what FFXIV does much more.
the point isnt that story was easier, the point is you werent locked into 700 quests to get to content. Ffxi gave you room to breathe, and explore, and level. And the story itself was more compact and focused. That method of story adapted to the user's needs. Interested in promathia? here 20 quests, interested in zilart? 18 quests.

and doing the quests wasnt as focused on cutscenes and fetching.


I'm not saying remake ffxi, but i am saying ffxi had a story system which better handled new player content walls/locks. It was a more adaptive, horizontal system.