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  1. #61
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reap00 View Post
    Whatever makes you happy kid. If you don't like it get out.
    That's a particularly interesting response for someone calling someone else "Kid".

    You're the one who mentioned that the 2.5s GCD is "NECESSARY" due to how the game works.

    Yet you respond to a simple observation about how in many cases the 2.5s GCD is merely reduced to 2.0s or less by innate skills (Huton, Shifu, Greased Lightning, Blood Weapon), geared for specifically to hit ~2.0s (I.e. Warriors, so as to get 5x Fell Cleave during the 10s duration of Inner Release) or during important parts of damage outputs literally just made into a 1.5s GCD (Machinist's Rapid Fire and Red Mages Enhanced melee skills).

    If it's not completely bypassed by utilizing Off Global Cooldown skills, or in the case of BLM, having spells that have longer cast times than GCD's (Which would be the case for nearly all casters with a lower base GCD, given that the standard spell is 2.5s cast baseline, with only things like instant skills or Malefic having less than 2.5s casts)

    But yeah, sure, make a childish response instead.

    Whatever floats your boat.
    (8)

  2. #62
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalise View Post
    That's a particularly interesting response for someone calling someone else "Kid".

    You're the one who mentioned that the 2.5s GCD is "NECESSARY" due to how the game works.

    Yet you respond to a simple observation about how in many cases the 2.5s GCD is merely reduced to 2.0s or less by innate skills (Huton, Shifu, Greased Lightning, Blood Weapon), geared for specifically to hit ~2.0s (I.e. Warriors, so as to get 5x Fell Cleave during the 10s duration of Inner Release) or during important parts of damage outputs literally just made into a 1.5s GCD (Machinist's Rapid Fire and Red Mages Enhanced melee skills).

    If it's not completely bypassed by utilizing Off Global Cooldown skills, or in the case of BLM, having spells that have longer cast times than GCD's (Which would be the case for nearly all casters with a lower base GCD, given that the standard spell is 2.5s cast baseline, with only things like instant skills or Malefic having less than 2.5s casts)

    But yeah, sure, make a childish response instead.

    Whatever floats your boat.
    I have absolutely zero interest in your dissection of the GCD in different states. I don't care AT ALL. My previous statements speak on their own. I will not respond to you again.
    (0)

  3. #63
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reap00 View Post
    I have absolutely zero interest in your dissection of the GCD in different states. I don't care AT ALL. My previous statements speak on their own. I will not respond to you again.
    Your previous statements say NOTHING.

    In fact, it merely shows that you're incapable of creating an argument to support your original statement since being called out on it, all you've done is:

    1) Insult me and tell me to quit the game.

    2) Tell me you don't care about discussion (So what exactly are you doing on a public forum that is designed to be a place for people to discuss things?)

    Which tells me that your fundamental statement that "The GCD is 100% NECESSARY because of how the game works at cap." has no basis in any kind of reality and you know it.

    Nothing about the game at the cap actually makes use of 2.5 GCD and in a vast majority of cases, the GCD is literally just set at a lower value by default (Either basic stat priorities or baked in high uptime buffs)

    All the 2.5s GCD does, is make lower levels, where you don't have any access to relevant amounts of SkS/SpS, your SkS buffs or a plethora of oGCD abilities feel like total ass while you're waiting 2.5 seconds between each strike of your 1-2 skills for 30+ levels.
    (6)

  4. #64
    Player
    Sanctify's Avatar
    Join Date
    Apr 2016
    Posts
    225
    Character
    Sanctify Ofera
    World
    Lamia
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Sesch137 View Post
    hello

    i tested this game for 2 weeks now, reached level 60 and quit the game during the dragonsong quests. most annoying game of all time. this is my experience:

    go to npc -----> cutscene -----> accept quest -----> cutscene -----> make quest -----> go to npc -----> cutscene ------> accept new quest -----> cutscene -----> go to next npc -----> cutscene
    -----> do quest -----> cutscene -----> go to npc -----> cutscene -----> accept dungeon-quest -----> cutscene -----> enter dungeon -----> cutscene -----> arrive first boss -------> cutscene
    -----> arive next boss -----> cutscene -----> arrive last boss -----> cutscene -----> defeat last bos -----> cutscene ------> go out of dungeon ------> cutscene-...................


    WTF. from 2 weeks of playing i watched at least 1,5 weeks cutscenes without doing anything than watching. i quit this collection of cutscenes yesterday. i don't want to watch cutscenes for weeks just to be able to play the game i paid for! i love good lore and dont have a problem with some cutscenes, but this is absoluteley ridiculous.
    Do yourself a favor OP and skip every cutscene. You can rewatch them anytime in your inn or just YouTube them. And you'll save yourself a whole lot of time. Personally, I've not scene a single cs in this game.
    (1)

  5. #65
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SerLuke View Post
    Yes it is, its meant to be approached like a traditional JRPG/Final Fantasy title and enjoyed as such, an MMOJRPG if you will, but no not a traditional MMO.
    no, its not. jrpgs balance exploration, action, and they have smoother exposition. You dont have 10 quest complete pop ups per narrative scene, and you don't spend the vast majority of time played talking to npcs/watching the game play itself.

    its not designed to be quest hubs, it doesnt break in the middle to wait for queue either.

    they both have stories, thats where the similarity ends structure wise.

    i feel ffxiv story is a worthwhile part of its price, but it is not a well designed single player rpg experience, and its integration into play for a new player is very poor. 33% is designed for progression, and 66% is designed to be postgame that is no longer postgame.
    (5)

  6. #66
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sesch137 View Post
    i don't want to watch cutscenes for weeks just to be able to play the game i paid for! i love good lore and dont have a problem with some cutscenes, but this is absoluteley ridiculous.
    You were playing the game the whole time though. I take it you came from WoW where endgame is the focus, that's not so much the case here. Sounds like this game just wasn't for you.
    (7)

  7. #67
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Physic View Post
    no, its not. jrpgs balance exploration, action, and they have smoother exposition. You dont have 10 quest complete pop ups per narrative scene, and you don't spend the vast majority of time played talking to npcs/watching the game play itself.

    its not designed to be quest hubs, it doesnt break in the middle to wait for queue either.

    they both have stories, thats where the similarity ends structure wise.

    i feel ffxiv story is a worthwhile part of its price, but it is not a well designed single player rpg experience, and its integration into play for a new player is very poor. 33% is designed for progression, and 66% is designed to be postgame that is no longer postgame.
    The ones I play are like this, sounds like everything in FF14 storywise is working as intended.

    (9)

  8. #68
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SerLuke View Post
    Yes it is, its meant to be approached like a traditional JRPG/Final Fantasy title and enjoyed as such, an MMOJRPG if you will, but no not a traditional MMO.
    I tell people this all the time. Deep down, FFXIV is just a multi-player FF game to be completely honest. Just like in every other FF, the story is the main priority. Just like in any other FF, you have to progress to unlock certain things. You have to go on errands/fetch quests, sit through cutscenes and story to progress. It's one of the things that I love about the game personally.

    I do understand where new players who just start get frustrated though. ARR is a slog to get through and HW starts off a bit slow. It gets REALLY good though but most people aren't invested at that point to even care. SB has it's moments but ultimately was pretty boring as well to me.

    But like I said, I do get it...As many have said, just skip them.
    (7)

  9. #69
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by FoxyAreku View Post
    You were playing the game the whole time though. I take it you came from WoW where endgame is the focus, that's not so much the case here. Sounds like this game just wasn't for you.
    people keep on bringing up endgame, he never said he needs to be max level now, he said he feels all his gameplay time is spent running from point a to b and watching cutscenes. What about the part where he is supposed to explore, battle? for a new player its 85% going from marked npc to marked npc and cutscenes. A normal rpg is only like 15-40% this, with exploration, dungeons, and bosses being where you spend most your playtime.

    50-60% Of msq was literally designed to be done for a few hours vs 40-hundreds of hours of dungeons/exploration/bosses. Its not a well designed for the way a new player experiences it.
    (4)

  10. #70
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SerLuke View Post
    The ones I play are like this, sounds like everything in FF14 storywise is working as intended.

    name one jrpg that plays like this, no FF jrpg plays like this, i have played them all. The closest non ff game would probably be xenosaga, but the narrative was a natural part of gameplay, and even then i would say the non combat/exploration/adventure side would still only be at 50%.
    (4)
    Last edited by Physic; 05-22-2019 at 07:11 AM.

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