Quote Originally Posted by LyraKuroneko View Post
ARR length is because there is 50 lvl to go before what was the endgame back then.
Expansion have only 10 lvl, no wonder it's shorter.
MSQ was not designed to be used how it is now. Each msq part had a different goal, which doesnt make as much sense when you are a new player coming into the game now.

arr msq- designed to be tutorial, story, lore meant to be done periodically as you level through other means, and figure out the game
post arr msq designed to introduce new content at a level 50 cap for years
heavensward msq- designed to focus primarily on one story while you level 10 levels.
post hw msq designed to introduce hw content for years and finish the story

etc


point is its very poorly designed for some of today's new players, who can learn faster from friends and guides than arr's forced tutorial bits, and level faster than players used to, then, every post expansion story line is designed not to progress you, and be only 2-4 hours of story for 40-hundreds of hours of gameplay until the next story is released.

essentially only the expansion story parts were designed to be done in a progression environment.

also, they have way too many story steps, where too many steps seem of miniscule value. Compare this to other rpgs, where the story seems to occur naturally, and it feels pretty jumpy.