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  1. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Penthea View Post
    But the msq only has to be done ONCE. Unlike a lot of other mmos you don't need to make alts to try out new classes. You can do everything on one character.

    You don't have to go through the msq over and over again every time you try out a new combat class. If you had to then fine I would see the point in changing it a lot because I can see how it could be tiresome to do it every time you play a new class. But this isn't the case.

    All this fuss over something you only need to do once. It really puts into perspective how entitled people are when they demand to change the game in a huge way so that it becomes optional.
    its not a huge change, they already have skip potions, they already have new game plus.

    it also doesnt make sense to frontload all of the story, being that its only a one time thing. You have 100-200 hours of story versus 1000s of hours of game play, why is so much of it frontloaded?

    Not to mention, it wasnt designed to be played this way. all cap material came out in bite sized blocks over the course of years. This was a 6 chapter epic spread out over 6 years of gameplay, not meant to be consumed in the first 150 hours of gameplay.



    Quote Originally Posted by Penthea View Post
    Completely failing to see my point: that when people are given a way to skip one thing they will keep asking for skips to more things. It will never be enough for some people.



    I completely agree that a lot of ARR needs to be addressed, particularly the lvl 50 quests. But I am completely against making the msq into essentially side content. That's turning FFXIV into another game.
    Yes, people will always ask for things, that doesnt mean you never consider what they are asking for, and evaluate the benefits. Kids ask for toys all the time, they also ask for food, or attention. Some times what toys they ask for tell you things about what the actually need/should have.

    ARR isnt the only problem. HW works better simply because its a better, more engaging story, but stormblood is less so.


    Also, the unlock mechanism doesnt have to be nothing at all. Content unlocking can be done by players going out and doing something/going on an adventure. Unlock 15-20 content by killing optional dungeon boss. Unlock 20-30 content by finding a treasure map in a dunfeon. Unlock 30-40 content by beating a dungeon within a time limit. Or just do MSQ.
    (3)
    Last edited by Physic; 05-24-2019 at 12:51 AM.