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  1. #1
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Duskane View Post
    ive recently made a Alt and really did hate the ARR stuff and it doesn't even get interesting till you meet Cid and post ARR is just absolutely terrible
    once i got to HW i was so glad
    then i remembered aethercurrents
    what is the deal with aethercurrent hate? I honestly liked them better when they were first released and totally invisible and stuck to the side of a chasm you had to jump on a cliff from above to get. Now they are bright glowing green and totally easy to find especially at night and they mostly just sit next to the road. the others are pretty much tied to the msq and show up as you go. It's not WoW where you need 7 endgame reps at max and have to sacrifice a live chicken to get flying.
    (2)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    The ability to skip cutscenes is there for those who don't want to watch. If it's the only objection you have to the game, it's not worth quitting over.

    Not every game is right for every player. The OP has evidently found a game that isn't right for them.

    It is the right game for others. A friend and I are leveling up new alts together. We've been watching every cutscene as we go through even though we've seen them before. We're having a good time because we're not trying to rush through the story by skipping over what tells a large portion of it.

    Quote Originally Posted by Ahribear View Post
    Exactly. And if we could remove the ARR Tataru errand boy part, that be great
    Agree that should be removed from the MSQ though they should be retained as side quests. Taturu's behavior in the Four Lords quests would seem extremely out of place if you hadn't witnessed her earlier efforts in those MSQ quests.
    (1)
    Last edited by Jojoya; 05-22-2019 at 06:15 PM.

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,390
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    For the next 2 years they need someone to go through all the MSQ quests and make the unnecessary fetch quests side quests.
    (3)

  4. #4
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    ARR is just terrible (the early story is meh, low-level classes are boring and early dungeons are not that interesting) very noticeable how a lot of the stuff was made to just keep the player busy for a longer period of time. It made me quit the game the first time around and almost manage to do it again, I glad "I forced myself" but boy ARR is baaaaaaaaaaaaaaaaaaaaaaaad. My boyfriend is trying right now the game and "At what point is going to get more interesting?" questions are already popping up.
    (6)

  5. #5
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    TarynH Is right, in FFXI to get to Endgame content you had to almost fully complete Rise of the Zilart and Chains of Prometha to get in to Sky and Sea respectively, it wasn’t 100% but it was pretty close to it, I also remember to get one of the bis rings you had to 100% finish CoP. Also I remember dynamis required completion of the base story.
    (1)

  6. #6
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by SerLuke View Post
    TarynH Is right, in FFXI to get to Endgame content you had to almost fully complete Rise of the Zilart and Chains of Prometha to get in to Sky and Sea respectively, it wasn’t 100% but it was pretty close to it, I also remember to get one of the bis rings you had to 100% finish CoP. Also I remember dynamis required completion of the base story.
    Dynamis required only rank 6 in your home nation (out of 10). Sky access is granted on quest 13 out of 18. Sea is available on 7.something out of 8.something (this is one of the later access points). But then you also had content like assaults and Nyzul that unlocked at mission 3 out of 48. Also, gear is not factoring in here - of course you would have to dive deeper if you wanted to get the latest/greatest BIS items - but the point is you didn't HAVE to if you didn't want to.

    As I stated before, flexibility in an MMO is never a bad thing.

    Geezus people, you act as if I'm trying to say MAKE XIV EXACTLY LIKE XI. Who give a rat's bum if CoP was more difficult? Just about everything in XI was more difficult. You're missing the bloody point.
    (5)
    Last edited by Skivvy; 05-22-2019 at 11:32 PM.

  7. #7
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Skivvy View Post
    Dynamis required only rank 6 in your home nation (out of 10). Sky access is granted on quest 13 out of 18. Sea is available on 7.something out of 8.something (this is one of the later access points). Also, gear is not factoring in here - of course you would have to dive deeper if you wanted to get the latest/greatest BIS items - but the point is you didn't HAVE to if you didn't want to.

    As I stated before, flexibility in an MMO is never a bad thing.

    Geezus people, you act as if I'm trying to say MAKE XIV EXACTLY LIKE XI. Who give a rat's bum if CoP was more difficult? Everything in XI was more difficult. You're missing the bloody point.
    Not missing the point but you are painting FFXI in a more favorable light than it actually was back in the day, don't forget to get through some of these trials you also had to manually contact and find help or shout in towns for help if you didn't have enough people in your linkshell to help, at least with FFXIV they have a duty finder system which makes it so much easier to actually get a party to clear the content. I remember getting freaking lost so many times and needing help getting the items I needed for unlocking missions/stories in FFXI not to mention needing help getting items like keys to get to Kazam just to level up cause no one wanted to exp anywhere else or help just getting the freaking artifact armor. Yes I played FFXI back in the day, this game is a freaking walk in the park in comparison. Saying FFXI did story gating better isn't true at all unless all you wanted to do is hunt HNMs and compete against botters for them, yeah no thanks, I love and enjoy what FFXIV does much more.
    (1)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SerLuke View Post
    Not missing the point but you are painting FFXI in a more favorable light than it actually was back in the day, don't forget to get through some of these trials you also had to manually contact and find help or shout in towns for help if you didn't have enough people in your linkshell to help, at least with FFXIV they have a duty finder system which makes it so much easier to actually get a party to clear the content. I remember getting freaking lost so many times and needing help getting the items I needed for unlocking missions/stories in FFXI not to mention needing help getting items like keys to get to Kazam just to level up cause no one wanted to exp anywhere else or help just getting the freaking artifact armor. Yes I played FFXI back in the day, this game is a freaking walk in the park in comparison. Saying FFXI did story gating better isn't true at all unless all you wanted to do is hunt HNMs and compete against botters for them, yeah no thanks, I love and enjoy what FFXIV does much more.
    the point isnt that story was easier, the point is you werent locked into 700 quests to get to content. Ffxi gave you room to breathe, and explore, and level. And the story itself was more compact and focused. That method of story adapted to the user's needs. Interested in promathia? here 20 quests, interested in zilart? 18 quests.

    and doing the quests wasnt as focused on cutscenes and fetching.


    I'm not saying remake ffxi, but i am saying ffxi had a story system which better handled new player content walls/locks. It was a more adaptive, horizontal system.
    (5)

  9. #9
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Physic View Post
    the point isnt that story was easier, the point is you werent locked into 700 quests to get to content. Ffxi gave you room to breathe, and explore, and level. And the story itself was more compact and focused. That method of story adapted to the user's needs. Interested in promathia? here 20 quests, interested in zilart? 18 quests.

    and doing the quests wasnt as focused on cutscenes and fetching.


    I'm not saying remake ffxi, but i am saying ffxi had a story system which better handled new player content walls/locks. It was a more adaptive, horizontal system.
    It really didn't though, to progress in FFXI's story you were FORCED to not only group with other players but actually manually find the help yourself in order to get items/drops you needed to progress in the freaking story itself, I remember having to have help to get key drops to go to Kazham just to level up because no one wanted to party anywhere else in FFXI at that level, whereas in FFXIV you unlock the dungeons you need to exp at as you go through the story, much, much better system than having to rely on RNG drops just to get to an area of the game where you wanted to go.

    (5)
    Last edited by SerLuke; 05-23-2019 at 12:07 AM.

  10. #10
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    And to add to that some of the COP story trials were harder than anything FFXIV in its currently form as offered at least in terms of story trials, I think it was PM 6-3 or whatever number was super hard and took me months to get a group to clear.
    (1)
    Last edited by SerLuke; 05-22-2019 at 11:12 PM.

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