I’m hoping they at least give access of diversion for all jobs so only one person can have aggro.Will you guys going to be angry if they remove tank stance?
Come to think of it, aside from WAR, both DRK and PLD stance switching is extremely clunky and unsmooth to use. If they get rid of the stance and let the enmity combo generate threat just like when the stance is activated then I think it would be fine.
I'm hoping incoming damage increases and enmity production lowers. After that I play mostly tanks and healers, so I'm just stretching my fetal position muscles to prevent injuries on Thursday, just in case.
Can't speak for DRK, but on PLD because people tend to ignore their Diversion it's difficult to be effecting in stance swapping, and I don't notice many NIN using Shadewalker when I've been in parties with them on raids/HW+ Trials. Not to mention OTs that don't have/use Shirk. All this combined with PLD having to use a GCD to change to and from Oaths. If they just build in Shield Oath to the Job Stone and let Sword be a buff like Cleric Stance (5-10% to all damage, not just autos) then that would be an improvement, I think.Will you guys going to be angry if they remove tank stance?
Come to think of it, aside from WAR, both DRK and PLD stance switching is extremely clunky and unsmooth to use. If they get rid of the stance and let the enmity combo generate threat just like when the stance is activated then I think it would be fine.
Not really, but then again, I don't tank difficult content. That said, as long as tanks can still do what they need to do efficiently, I think most people can adapt as long as it's fun. Tank stance is not the only way to be a tank, though the game would have to be changed to match its removal.
i don't bother to stance dance, if i play war i'm usually offtanking and when i'm not i go balls to the wall with my dps stance anyway. on drk there's no real downside to having both on at once and maybe it's because my paladin isn't high enough level yet i don't get much value out of sword oath in a dungeon scenarioWill you guys going to be angry if they remove tank stance?
Come to think of it, aside from WAR, both DRK and PLD stance switching is extremely clunky and unsmooth to use. If they get rid of the stance and let the enmity combo generate threat just like when the stance is activated then I think it would be fine.
As long as they don't do bowmage again I'm fine with anything
Mind linking that one? Though I wonder if I should find something so reasonable to be convincing, given their history with WHM so far...
The jobs are already homogenized. There is no real uniqueness to any of them.. maybe a few gimmicks but nothing real.
A scholar for example. Does exactly the same things in a fight regardless of what the tank is. Warrior paladin dark. Makes absolutely zero difference on the rest of the party. Because they are all exactly the same.
Same goes with dps. Even dragoon. I mean sure having a dragoon makes a bard numbers bigger. But it has no real impact on how that bard plays that bard would do exactly the same things at the same times if that dragoon were a monk.
At no point does changing a job within a party composition change anything in any sig ificant way because they are all heavily homogenized and bring exactly the same things to a battle. Anything that is unique to one job or class is 99% worthless. Fluid aura knock back. Sleep. Pacify. Heavy... all worthless tools.because homogenization...
I wouldn't call it reasonable as much as lazy, and still won't address the issue.
You'll now have to spam Cure in order to keep your potency up.
It was on a GamesFAQs thread and seemingly from reddit, which I can dig up again later when I'm on a pc.
I wouldn't be angry, just disappointed.Will you guys going to be angry if they remove tank stance?
Come to think of it, aside from WAR, both DRK and PLD stance switching is extremely clunky and unsmooth to use. If they get rid of the stance and let the enmity combo generate threat just like when the stance is activated then I think it would be fine.
Stances have great potential to be very interesting and fun. By offering gameplay changes when switching stances and effectively doubling the potential skills a job has access to and for Tanks this could mean having a stance that plays more towards things like Sheltron and TBN with skills that reward mitigating damage with them, while the other stance is more focused around things such as using skills such as Cover, Passage of Arms or even having positional bonuses on attacks that reward positioning yourself close to allies to protect them or moving around the boss to deal more damage.
It's only because they've not been capitalized on, that they're this boring and clunky mess that is neither wanted, nor really needed and have literally no impact on how you play at all and merely just adjust a few numbers in your passive stats...
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