"... Which makes the DPS role feel less important"
I'm curious about statements such as this.
As far as I'm aware, Yoshida has made note that he feels Tanks and to a lesser extent Healers are doing "Too much damage"
So, I wonder, are they doing "Too much damage" and thus making DPS jobs feel less impactful?
Or is it the fact that many DPS jobs are balanced around buffing damage instead of dealing damage? Meaning that not only are they sacrificing pDPS in order to create higher tDPS, but they also buffing the damage that Tanks and Healers are doing.
Like, this occurs to me every time I enter Eureka and choose what job to play.
Since, for Eureka, there are a few things you want from your job (If you have all of them at level 70 and with the requisite 300+ ilevel and thus can choose):
1) Raises and self sustain - Not necessary, but very helpful.
2) Personal DPS - To be able to kill mobs yourself, making FATE farms faster.
3) Relative increases to Party DPS - So as to be able to more easily hit the required contribution to get Gold tier rewards.
But then you look through the list of jobs and it will really jump out at you just how many of them are focused around buffing the party (Or just anyone attacking the target) and thus will buff any Tanks/Healers.
So lets look at them:
Monk - Provides Brotherhood, which increases physical damage of the party - Including Tanks
Dragoon - Provides Battle Litany, increasing the crit chance of the party and thus damage output. Including Tanks and Healers.
Ninja - Provides Trick Attack, increasing the damage a target takes from all sources. Including Tanks and Healers. Can also apply Slashing Debuff to buff Paladin and Dark Knight.
Samurai - Selfish DPS. Can apply Slashing Debuff to buff Paladin and Dark Knight, but otherwise tends to be fine (But, as a result, is non-meta due to not enough pDPS to overcome other jobs tDPS)
Bard - Provides Foe Requiem, increasing the damage targets take from all sources. Including Tanks and Healers. Songs provide passive Crit chance to all party members. Including Tanks and Healers. Provides Battle Voice increasing Direct Hit chance of all party members. Including Tanks and Healers.
Machinist - Provides Hypercharge, increasing the damage targets take from all sources. Including Tanks and Healers.
Black Mage - Selfish DPS. Doesn't have any party buffs.
Summoner - Provides Devotion increasing the damage of all party members. Including Tanks and Healers. Also can provide Radiant Shield, increasing physical damage taken by targets. Including Tanks. Or Contagion increasing magical damage taken by targets. Including Healers and Paladin.
Red Mage - Provides Embolden increasing the physical damage of all party members. Including Tanks.
So out of all 9 DPS jobs, only 2 don't buff the party consistently.
Of the 7 jobs that buff party DPS, all of them will buff Tank damage outputs.
While only 5 will buff Healer damage outputs.
Thus, to me, the stand out thing is that if DPS are feeling less important because of how much damage Tanks and Healers are dishing out... Well, the first thing to do is to stop making all the DPS jobs buff Tank and Healer damage outputs!
Since, not only would that confer to them a pDPS increase themselves as compensation, but it would also mean that Tanks and Healers won't be getting the benefit from DPS boosts as frequently. Thus widening the gap between DPS roles and Tanks/Healers in terms of DPS output. (It also would make the 2 current "Selfish DPS" more enticing to pick as other jobs wouldn't be eclipsing them in tDPS thanks to buffs being crazy strong)
The second thing to consider, would be shifting the onus of party buffs away from DPS and towards Tanks/Healers instead. So that their tDPS output factors in how they boost the damage of DPS jobs, instead of the other way around where DPS jobs tDPS factors in how they boost the damage of Tanks/Healers...
Of course, I don't expect this line of thought. I mostly expect reductions in potencies for Tanks/Healers, reduction in offensive stat gains for Tanks/Healers and for DPS to continue to be focused around buffing Tanks/Healers damage by proxy (Which causes imbalances within the DPS role anyway because of how strong buffs are and especially stacking of CD's)