The three fraction thing is for balance/comeback mechanic. If it was 2 then the team full of stronger players will stomp everyone and maintain that lead and eventually if you play enough you can zone in and look at your alliance and tell if your gonna win or lose. I mean you can pretty much do that now, but not to the degree if it was 2 teams. The only change that should happen in these modes is limit premades to groups of 4. It is a joke how much swing 5 capable dps with 2 good healers have over pugs. It allows the alliance to play bully ball, and for the life of me cant understand how its fun for anyone involved. It is literally melting people one by one trying to get the last hit in. The healer thing isn't really an issue in fl, really a healer is only as good as the dps they are healing.