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  1. #1
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90

    Frontlines Adjustments

    aloha... this is a post to make pvp much better in frontlines

    1) remove the 3 way faction system
    Why because i have seen countless of games where 1 faction (storms) will consently be facing against 2 other factions, its very very hard to come up witha defensive tactic aswell as an offensive one because of being attack on both fronts

    for this change there should be 2 new factions in pvp which people choose from like Team Blackwolf ... Team Whitewolf... and have those 2 factions face of against each other

    2)New player count within duty
    Why? with the introduction with 2 pvp factions they would need to change the group design overall, for example the new group system would be 32man only so 2 alliances per faction.... this way u can have multiple of tactics planned...

    you can send of 1 alliance to play defence, whilst the other alliance play attack, this will be the best for playing the objective to its fullest rather then wait around at base (24man) or play zerg (72man)

    3) Limited healers
    Why? nothink is more frustrating when your against a team with more then 6 healers... it because a stalling game which u cannot kill them unless u have 100% perfect coordination in frontlines to win against this set up.... which lets face it.. team coordination is not that great in frontlines

    my suggestion is limit healers 2 per team to a maximum of 6healers in 72man

    4) Redesign on how CC works
    Why? in front lines there is alot of button mashers who press silence/stun/bind/sleep and not really thinking of the 10-15sec immunity which happens once u CC a target..

    My suggestion is gives tanks a STUN.... melee a Silence..... range a bind.... healers a knock back.... this way u wont have a ninja or drk/ pld blowing everythink to make an enemy immune to everything within 5sec

    i have done alot of pvp since 2013 and is a maelstrong.... most of the losts iv encounters is either due to 1 faction (flames) consently playing chicken and ninja bases

    Adders consently have a weird vendetta again storms.... which is fun as hell and feel like true pvp....

    i just dont like the 3 way faction gameplay as often it 100% turns into a 2 factions vs 1 faction which leads to 24vs 48 (unfair)

    anyway i made this post for the changes i would like.... its just an idea and nothing more.... lets see the ideas how you would improve frontlines
    (0)

  2. #2
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,105
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    I think the issue here is that the old pvp maps are just not fit to the new "pvp skill-system"
    They are way to large with to little options to actually do something now since we are limited to 5 skills. Rival Wings is the better approach i believe since you got tons of things to do other than smashing crystals or tapping Nodes. It kinda fills the voide the removal of most skills left. Still not perfect but at least a bit better.
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
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    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
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    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  3. #3
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Just a comment on the 3x factions. The main problem here is that people don't use their brains, don't know what to do, gets tunnel vision etc. This is mostly only true on EU and NA data centers and causes, in many cases, chaotic pug fests. On JP data centers it's just about the opposite. Most of the people actually use their brains and/or do better teamwork overall. However, the unpredictable nature of FL in EU and NA kinda has its charm; JP can get too predictable and boring.

    One good example of EU and NA stupidity is in Shatter when all 3 teams often ends up clashing in the middle, resulting in an endless and pointless back and forth skirmish. Much smarter is to look for flanking opportunities. But, ofc, what can you expect?
    (1)

  4. #4
    Player
    awesomega's Avatar
    Join Date
    Jun 2016
    Location
    FL
    Posts
    50
    Character
    Big Time
    World
    Faerie
    Main Class
    Ninja Lv 60
    The three fraction thing is for balance/comeback mechanic. If it was 2 then the team full of stronger players will stomp everyone and maintain that lead and eventually if you play enough you can zone in and look at your alliance and tell if your gonna win or lose. I mean you can pretty much do that now, but not to the degree if it was 2 teams. The only change that should happen in these modes is limit premades to groups of 4. It is a joke how much swing 5 capable dps with 2 good healers have over pugs. It allows the alliance to play bully ball, and for the life of me cant understand how its fun for anyone involved. It is literally melting people one by one trying to get the last hit in. The healer thing isn't really an issue in fl, really a healer is only as good as the dps they are healing.
    (2)

  5. #5
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    On the other hand the three team format pretty much guarantees you'll lose way more often than you win. That's not so much fun.
    (1)

  6. #6
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Honestly, the three faction PvP is great and works way better than I would have guessed, give it a try.

    Pretty soon, you'll come around 180 degrees and the worst thing will be when other teams don't get what it means for strategy. I.e. 2nd and 3rd place should generally attack a 1st place team if they have a significant lead. It sucks when 2nd beats down on 3rd, etc. And it's fun when 2nd or 3rd manage to do that and also find a way to make a move that puts them in 1st, like backing off a 2v1 fight at 1st's home node to go get objectives while the other two duke it out.
    (0)