Now you are happy???
after 7/7
You Throw away 9 Inferno Totems......
I hate you!
don't give bad ideas to SE D:
now it's time for ifrit farm T_T
Now you are happy???
after 7/7
You Throw away 9 Inferno Totems......
I hate you!
don't give bad ideas to SE D:
now it's time for ifrit farm T_T
Momo Ochita From Ragnarok
500-750 seals for ifrit weapon ! :P
Respectfully, I'd like to reiterate that the drop rate for Ifrit weapons is far too low. To draw a comparison to FFXI, the kind of items I recall having a similar drop rate were things like Defending Ring from King Behemoth and Shadow Ring, etc. from Dynamis Lord. While I didn't necessarily agree with the drop rate there, either (and seeing someone with one made me think they were lucky, not dedicated/skilled), they were more "dream items", and those HNM dropped other things, as well. As opposed to that, Ifrit and Moogle drop pretty much nothing most of the time. Even Garuda, which is a guaranteed drop, requires 20 successful kills to get anything of value.Heya everyone. ^^
The dev. team decided to add Ifrit weapons to the list of items that can be turned in for Grand Company seals from Expeditionary Missions in the upcoming 1.22b patch!
We'll continue to evaluate adding more primal-related weapons to the list of items that can be traded in the future!
While I like progression, the progression in FFXI (Assault, Limbus, Salvage, etc.) had varied content, and always rewarded you with something each time. Ifrit, Moogle, etc. reward you with nothing most of the time, and you just go... fight Ifrit, Moogle, etc. again. There is no variation. Just a lot of repeating the exact same encounter and hoping to hit the lottery, making the encounter into a glorified slot machine.
The seals, materia, weapons themselves, whatever you get from the Ifrit, Moogle, etc. weapons are so rare, due to the lottery; much more rare than they need to be. If an item is felt to be "too powerful", it should either not be added, or should be put behind a skill barrier, not a luck barrier. If the answer the dev team needs is to increase how long you are locked out of the fight after doing it, so be it. I'd rather fight Ifrit once a day and always get a weapon, than fight Ifrit 10 times a day for a month and not get a weapon.
Fix drop rates~ or make totem drop 100% for every win.. you know!? i have an idea!!!
If Ifrit is slayed within 10mins make it 30~40% to drop a weapon or totem, but if ifrit is slayed within 20mins? adjust drop rates down to 10~20% ?
when i did moogle & ifrit with my friend we won for like 16+ times, i got a weapon which i didn't need sadly & he got nothing at all, though he needed the weapon i got lol but i couldn't even pass it to him, he was pissed off & told me ???? this game mate we won for 16+ times & i got nothing!!! not even a totem, drop rates is too low then he rage quit xD, in short words~ SE don't overdo it with drop rates... seriously .
Heya everyone. ^^
The dev. team decided to add Ifrit weapons to the list of items that can be turned in for Grand Company seals from Expeditionary Missions in the upcoming 1.22b patch!
We'll continue to evaluate adding more primal-related weapons to the list of items that can be traded in the future!
Well I dont call this good news as the drop rate will be exactly the same unless the Devs state otherwise. Furthuremore I am sure there will be players who will not trade in their ifrit or moogle weapons for GC seals and that includes myself. Reason being those who have beaten ifrit will not be interested in throwing away there hard earned weapons for the small amount of seals they will give, nor do they wish to repeat playing the lottery that ifrit and moogle are. Now some1 said something about making ifrit and moogle weapons tradeable for seals will increase parties for said content, well maybe a tad but not enough to say here it is. I personally will not be playing with the lottery drops in either ifrit or moogle, sorry I been there done that dont want to do it again!!
OMG !! NOOO!! That's going to kill CG quest and ect .
Player
Bad idea. We don't need more BLM parties.
Make it that you get 20~30% if Ifrit is killed by a party with not more than 2 of the same classes/jobs. Decrease the drop chance to 5% if there are 3 or more of the same classes/jobs in the party
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