Unless I'm blind, every post I see about MCH changes seem to be old reddit posts. Is there a site or actual notes about what to expect for MCH?
I just want to love my Job again......

Unless I'm blind, every post I see about MCH changes seem to be old reddit posts. Is there a site or actual notes about what to expect for MCH?
I just want to love my Job again......
Gotta wait until May. That's when we get a Live Letter going over the battle changes that will shed some light on it. We probably won't learn everything about how MCH will change until we actually play 5.0 though.
Player
The MCH changes are called "Dancer."
Glory to Mankind


Did you not see the Gunbreaker slide?
I wish for less ulcer inducing, gcd clipping, flamethrower unreliableness, latency dependent, high ping players cucking (thanks again for moving servers from Montreal to SanFran, really like my extra ping digit) experience.
But people also wish for world peace and its likely to happen before mch gets playable at 100 ping. Been trying to fit 6gcd in wildfire for hours at 2.40 recast with no avail, not if I want to use ogcd. Right now I have to deal with dealing 10k less damage per wildfire than your average east coast machinist.
I'm only partway livid
2.40 GCD? Why's your skillspeed that high? x-x it's likely misaligning you really bad outside of Wildfires making the Wildfires that much harder.I wish for less ulcer inducing, gcd clipping, flamethrower unreliableness, latency dependent, high ping players cucking (thanks again for moving servers from Montreal to SanFran, really like my extra ping digit) experience.
But people also wish for world peace and its likely to happen before mch gets playable at 100 ping. Been trying to fit 6gcd in wildfire for hours at 2.40 recast with no avail, not if I want to use ogcd. Right now I have to deal with dealing 10k less damage per wildfire than your average east coast machinist.
I'm only partway livid

Prune weaponskills a little bit, make the 1-2-3 combo actually proc 100%, no RNG. Ditch the ammo mechanic but buff WS a bit. Gauss Barrel is... fine? It's sorta like Fist of Fire, but wears off if you overheat.
Flamethrower should just be a much more potent AOE ability for dungeon trashpulls. I haven't played MCH in a while, but I recall they only have the AoE turret and that other conal AoE that's rather weak.
I know the dev team likes their heat gauge, but instead of having to juggle the sweet spot while waiting for our CD to line up for Wild Fire, the Heat Gauge can remain full until you hit Wildfire and boom, instant nuke. It would be sort of like BLM's Foul but for MCH. Wildfire would only work once the heat gauge is at max, or close to max. There would be a catch, if you don't fire off Wildfire then your gauge will gradually decreases and gauss barrel would fall off.
Of course all of this is probably moot since we're so close to the expansion. Though I have to wonder if MCH will get any more raid utility? Hypercharge is okay, but I feel they might need something else... or make MCH the BLM of ranged dps, might be better that way.
iam guessing a new drone skill.
an actual turret maybe? that shoot canon instead of firecracker?
About all we know at this point is that it will see some changes, and probably more than the usual we've seen in the Stormblood expansion simply due to Dancer being introduced into the same category. They did recently buff the class across the board with a flat 5% buff to damage on all their abilities. If they're balancing it with player feedback in mind, wildfire will probably be reduced in importance as part of the rebalancing. I'd speculate it would be some change that makes it less critical in lining up perfectly with overheat.
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