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  1. #24
    Player
    Lynesse's Avatar
    Join Date
    Feb 2017
    Posts
    261
    Character
    Leona Valesti
    World
    Ultros
    Main Class
    Paladin Lv 90
    I will watch in a bit. :d I just want to talk about Synastry, Time Dilation, and Celestial Opposition right now.

    Think of Synastry as Largesse that works on only one person. It's great for AoE pulls (arguably the only place where Synastry is truly useful). It can be tossed on someone else to heal two people at once, but it's almost never required.

    Time Dilation can be used for two things: To extend Synastry's and Aspected Benefic's durations, and to extend a single card buff. Synastry -> Aspected Benefic -> Time Dilation is a good combo.

    AoE Balance + Celestial Opposition is my go-to for boss fights. The math suggests that, in 4-man content, a 200% buff can do a lot of work when it's put on a particularly talented DPS, provided the fight will last long enough.

    For now, don't overthink it. Don't stress yourself out too much over how to use Time Dilation or Synastry. Just focus on using the combos I detailed above.

    Edit: I watched up to the first boss (and a little beyond that, actually).

    It's great that you experimented this way because now you probably have a much better understanding of what you can and can't get away with. It's like Van Arn says: The only thing you can't do is let anyone die. And you didn't. So, good work!

    So, the goal here isn't really to let Aspected Benefic and Essential Dignity do most of the healing. It's to minimize the amount of GCDs you use to heal. This next part is extremely important: While maintaining the comfort level of the party.

    We don't want to give tanks heart attacks just to save a GCD.

    When a tank drops to about 50% and Essential Dignity is on cooldown, cast Benefic II. You may have to start the cast a bit early if the tank is taking a lot of damage.

    But this one GCD will save a lot of heartache, and you still won't overheal this way -- it'll usually place the tank at around 90-95%, and the Aspected Benefic will take care of the rest of the incoming damage.

    Just repeat this process over the course of the pull. Default to ED, then a single Benefic II.

    Think of the tank's HP as a timer. When the tank is taking a lot of damage (like in an AoE pull), Regens are damage mitigation more than they are heals. They exist to add time to the timer.

    Once you commit all of this to muscle memory, it'll go very smoothly for you.
    (1)
    Last edited by Lynesse; 05-23-2019 at 03:59 AM.