Quote Originally Posted by Vassteel View Post
you guys really have no clue as to how the bots even operate. most of the bots that are in use hook into and monitor the games memory address. the bots aren't as dumb as you think. its going to see that it will stand up or be interrupted. and it will just go back to crafting via the same processes that any player would. some of the bots in use are very complicated pieces of software.

so this change doses absolutely nothing to botters

bot always adapt. you can never get rid of them
any measures meant o punish bots dosent it just hurts the player
Quote Originally Posted by alienbaby View Post
there are three types.
#1 are memory bots like a parser that read memory and turn it into info as it happens, writes use this to tell when the orb is unstable and when there is actions to do by name. The bot of this type would look like a person crafting and hitting their actions in the order they want.
This type has to be remapped every patch, no matter how small.
The second is a scrypt that will follow the same thing over and over in a loop. The writer sets up "if this, then do that, if not then do this" type of script. Using pixels on the active window to tell if the person is picking the ingredient or crafting, where it will only do the last action on the list where there is one.
This one only has to change when the game color or pixels change.

The last is also a script, but without any pixel finding, where it just hits enter over and over in that loop.
This one would stop working if the enter loop was not always in that order. Like before with the default being on requested...
SE made the change, SE fawked it up for noob scripters and turbos to take a quick easy lvl or 2
yepo, i think i get it.