I'm not so sure I see anyone over-reacting here. Then again, on these boards you can't say a word without someone accusing you of crying, complaining, arguing, trolling, etc..
Actually I got an idea to stop this possibly.. I just don't know if windows can do it.
What if, when the game is patched the first thing it does after patch is prelink itself and randomizes it's memory address ranges. That way each client would have unique address ranges. This process can be done on Unix and Mac systems..
/hurray now shard prices will be back up to 400-500g a piece so you wont be wanting to do non stop crafting anyway![]()
blah... speaking of crafting, I just threw away 400 seals by letting my engineer manual tick down while I flapped my gums here instead of synthing. Maybe I should of used a turbo controller. LOL
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
you guys really have no clue as to how the bots even operate. most of the bots that are in use hook into and monitor the games memory address. the bots aren't as dumb as you think. its going to see that it will stand up or be interrupted. and it will just go back to crafting via the same processes that any player would. some of the bots in use are very complicated pieces of software.
so this change doses absolutely nothing to botters
bot always adapt. you can never get rid of them
any measures meant o punish bots dosent it just hurts the playeryepo, i think i get it.there are three types.
#1 are memory bots like a parser that read memory and turn it into info as it happens, writes use this to tell when the orb is unstable and when there is actions to do by name. The bot of this type would look like a person crafting and hitting their actions in the order they want.
This type has to be remapped every patch, no matter how small.
The second is a scrypt that will follow the same thing over and over in a loop. The writer sets up "if this, then do that, if not then do this" type of script. Using pixels on the active window to tell if the person is picking the ingredient or crafting, where it will only do the last action on the list where there is one.
This one only has to change when the game color or pixels change.
The last is also a script, but without any pixel finding, where it just hits enter over and over in that loop.
This one would stop working if the enter loop was not always in that order. Like before with the default being on requested...
SE made the change, SE fawked it up for noob scripters and turbos to take a quick easy lvl or 2
This is all SE's fault and started with Final Fantasy 1. You think I want to sit there and buy 99 potions? Hell no, I got a NES Advantage and put it on turbo, and then took a C Clamp and held that button down. Go eat some lunch and BAM 99 potions baby!![]()
But as long as it's more than 20-30 synths as others have said it'll be OK. This won't affect leves either because the recipe will be different for each one. Now if you're sitting there turbo'ing 100 grind synths of the same thing then yes, this will affect you. But after the recipe changes it's actually more beneficial to me to do leves vs. grind synths. You have to make more items now since the yields are lower (ex linen yarn yield is 3 yarn per 6 flax now), and leves are free mats + shards/crystals. This won't hurt anyone who's legitimately crafting.
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."
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