Quote Originally Posted by Wynn View Post
Personally, I think you're right. In the end, I really don't feel this is going to do much because I can't imagine how SE could design this system to where a bot programmer could not replicate the input functions of an active player. In my mind, the bots will just adapt and we'll be left getting annoyed after a while of doing virtual squats.

Oh well. As long as it isn't super intrusive, I'll get used to it. I'm sure if it doesn't work out as most of the stuff they tried to do to route TOS breakers that they will yank it.
there are three types.
#1 are memory bots like a parser that read memory and turn it into info as it happens, writes use this to tell when the orb is unstable and when there is actions to do by name. The bot of this type would look like a person crafting and hitting their actions in the order they want.
This type has to be remapped every patch, no matter how small.
The second is a scrypt that will follow the same thing over and over in a loop. The writer sets up "if this, then do that, if not then do this" type of script. Using pixels on the active window to tell if the person is picking the ingredient or crafting, where it will only do the last action on the list where there is one.
This one only has to change when the game color or pixels change.

The last is also a script, but without any pixel finding, where it just hits enter over and over in that loop.
This one would stop working if the enter loop was not always in that order. Like before with the default being on requested...
SE made the change, SE fawked it up for noob scripters and turbos to take a quick easy lvl or 2