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  1. #1
    Player

    Join Date
    Jun 2011
    Posts
    8

    1% chance of HQ even w/lower quality

    I love the new crafting system. Almost every aspect is an improvement imo. The ability to see your chances of HQ is great, but at the same time mildly depresses me. I feel that even using all NQ and quality below 300, you should still have a 1% chance of getting HQ product.

    While making some of the new rings using NQ mats I had laying around, I found it tough to get some of them over that 300 mark. While I understand this is the way it is supposed to be, I miss getting that random surprise of HQing off of something crappy. I find it sad that even after (what seems like a 5 min ordeal now lol) really trying on these synths that there is no possibility of getting that HQ (being under 300 of course)..

    thoughts on the 1% idea?
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    nope, i dont agree, im happy with the change

  3. #3
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Don't really care either way.
    (0)

  4. #4
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I think it would be very useful if it said something other than 0% (for example, 0.0001%).

    If for no reason other than to help me know if there is an HQ version of the item I'm crafting or not. So 0% could be reserved for items with no HQ, and any other number for those with HQ.

    (Unless, there is a guarantee of an HQ for every craftable item out there and I just don't realize it ^^;
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Asiaine View Post
    I think it would be very useful if it said something other than 0% (for example, 0.0001%).

    If for no reason other than to help me know if there is an HQ version of the item I'm crafting or not. So 0% could be reserved for items with no HQ, and any other number for those with HQ.

    (Unless, there is a guarantee of an HQ for every craftable item out there and I just don't realize it ^^;
    if there isnt an hq, all the newer recipes have been good about giving you more of the item(unlike old recipes)

    such as crystal synths, you get double the shards/crystals and so on

  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I actually like having a 0% chance of HQ. If I'm making a surplus of materials for crafting, I'd rather not HQ so all my stuff stacks and doesn't eat up any more of my inventory than it needs to.
    (1)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Urthdigger View Post
    I actually like having a 0% chance of HQ. If I'm making a surplus of materials for crafting, I'd rather not HQ so all my stuff stacks and doesn't eat up any more of my inventory than it needs to.
    Same here haha
    (0)

  8. #8
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I think the change is a good one and it will make higher quality mats more valuable. Now if only they would reduce the rate at which you can obtain those HQ mats.
    (0)

  9. #9
    Player
    Haru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    511
    Character
    Haru Miaru
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quality 650 will net you a 7% chance.
    To get this high you need to spam quality and get lucky and have a few 50-80 quality synths.
    Of course you will run out of durability doing this so make sure you have perfection + rapid for that last 20-30% or you will fail.
    (0)

  10. #10
    Player

    Join Date
    Jun 2011
    Posts
    8
    Quote Originally Posted by Urthdigger View Post
    I actually like having a 0% chance of HQ. If I'm making a surplus of materials for crafting, I'd rather not HQ so all my stuff stacks and doesn't eat up any more of my inventory than it needs to.
    If your having space issues now w/the amount of inventory we have now, your gonna be sharting yourself when they bring it back down
    For grinding some stuff i can see your point. But if your making ingrediants that can be used for finished product, I for one would happily sacrifice 1 inventory spot temporarily for chance at making delicious HQ items
    (0)

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